Ominous cowl on 25/3/2006 at 00:48
Quote Posted by killerecho
cuz it's easier to kill
Please, it's not 'cuz', but 'because'. However, you are right -
everyone is easier to kill in TDS.
______________________
(
http://zombies.net.tc) Hideous zombie gallery
Bronze Griffin on 25/3/2006 at 01:02
Yes. Except Garrett.
Jarkko Ranta on 25/3/2006 at 16:36
God, now I know what's TTLG for! That zombie gallery is the most fun thing in months. God... Reminds of that old Bela Lugosi-movie "White zombie". Haven't figured the half out of it but was great fun. You must see it! M.U.S.T.
slayed to rest on 25/3/2006 at 19:39
Getting back to what killerecho began the thread with, I'd have to pick the T2X Haunt as my favorite undead. I played the crap out of the first two Thief games (I've yet to pick up and play TDS all the way through) and have recently finished T2X. I loved the new Haunt model and sounds even better than the standard variant.
However, I've also been fiddling around with DromEd, and have just downloaded DromEd Deluxe. There are some GREAT undeads in there for anyone who hasn't checked it out, my favorites being the vampire and tormentor.
Anyway, I still like all the TDP undeads, despite being used to them by now. They really do add to the game, like killerecho said.
dlw6 on 25/3/2006 at 21:27
Here's the easy way to kill Zombies in Cragscleft prison: zombies can drown. Every AI except craymen and the "Golden Child" can drown, in TDP and TMA. If the water has an inclined entrance they can walk down to chase you, and Cragscleft has several such places (entrance where you come in, the pool where the hammer patrols, and the other pool), they will drown while you tread water above them, out of their reach.
Please be warned, I have seen some FMs where the author changed this. I always thought it odd that undead could drown. Maybe the bodies were animated by alien gaseous spirits like on that Dr Who episode, and the water drives them out.
Haunts are my favorite/scariest because they move so fast and have heightened senses compared to the others. Zombies are the lamest because they're slow and because, due to an engine bug, you can put them to sleep with a backstab, save and reload, and they're standing up again but still dormant. I have even seen them levitating 20 feet in the air after a reload, still dormant.
I really enjoyed the variety of new undead in "Dyer's Eve," it made them (including the zombies with new sounds) scary all over again. The acolytes in T2X were also very scary when I first encountered them, and I liked being able to "disarm" the T2X zombies. :laff:
Don
jermi on 25/3/2006 at 21:47
Still, I have to say the first zombie in TDP, at the entrance to the mines ... pure genius. You get a warning in the briefing, then there's a corpse lying on the ground and you
know it's going to get up. But when it actually does get up, you're still startled. One of those moments from playing TDP for the first time I'll never forget.
Speaking of zombies, (
http://forums.cgsociety.org/showthread.php?t=333871) here's a cute one.
killerecho on 26/3/2006 at 01:06
What's with the ridges on the forehead? Is it a Klingon zombie or something?
Speaking of the first zombie in Cragscleft, remember that corpse with the bug swarm right after you get out of the water? Depending on how you look at it, that might be the very first of them all. It's not a true zombie because it's not animated but it sure looks like one in every which way. I picked it up the first time but once I saw what it really looked like on the graphic that comes up when you pick up bodies, got unnerved and quickly put it back down :eek:
Yes I know, I'm a wuss.
Ominous cowl on 26/3/2006 at 12:44
Quote Posted by killerecho
What's with the ridges on the forehead? Is it a Klingon zombie or something?
Probably not, as he is not
(http://www.startrek.com/imageuploads/200303/ent-001-the-klingon-high-counc/320x240.jpg) High-Council-approved. Besides, a true honorful Klingon who fought out
glorious battles would never face the humiliating experience of being a mucopurulent corpse! It has to be a coincidence. Klingons reside in Sto'Vo'Kor after death, and the
Barge of the Dead brings them to this place.
Quote Posted by Jarkko Ranta
God, now I know what's TTLG for! That zombie gallery is the most fun thing in months. God... Reminds of that old Bela Lugosi-movie "White zombie". Haven't figured the half out of it but was great fun. You must see it! M.U.S.T.
Heh, thanks! :D
I have just found that movie you mentioned in the Internet Archive, I am (
http://www.archive.org/details/white_zombie) downloading it right now. I cannot resist promising zombie movies for long, you know!
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(
http://zombies.net.tc) Whimsical zombie gallery
Jarkko Ranta on 26/3/2006 at 13:17
Like I've put it once or twice the first fighting Undead I faced in the Thief-series was those Haunts in Eavesdropping. Recalling all rumors I had heard about TDP I really freaked out after killing them. "They rise back up, you know" and similar memories came in such a flashback that I took their corpses and "just to be sure" I threw the Haunts into that furnace in the workshop, waiting a quarter an hour to see if something would happen (those days I spent 3h per mission). Speak about prejudice...
Spike700 on 26/3/2006 at 16:40
I hate zombies, mainly because there is only a small number of weapons that can get rid of them, if you run out of fire arrows/holy water/flash bombs then they can't be killed. The first time I played TDP the zombies scared the crap out of me, now I just find them annoying. Haunts and apperitions on the other hand are still creepy.
I think, for me at least, the thing that makes missions like RTTC so creepy and memorable isn't the undead, it's the ambiance. The cathedral continues to give me the creeps long after I have dispatched every undead thing in it.