Digital Nightfall on 3/11/2006 at 15:10
Quote Posted by str8g8
It's funny how people's dislike for TDS can color even the good parts of the game
On the contrary, I rather liked TDS. My dislike for the cinematics is one of the few things that make it "rather liked" instead of "really liked." And my dislike for the TDS cinematics stems from my taste in artwork, design, composition, writing, acting, and animation.
And the fact that in the TDS scenes Garrett looks like a god-damned infant.
The CG cutscenes from TDS were never meant to be cinematics at all. They were supposed to have been in-engine scripted events but, try as they might, they just couldn't get them to work right, so they just recorded it peace-meal and edited it together. But, sadly, after they had done that, they decided to do more work the skins & meshes, thus the characters you see in those scenes are earlier versions of the ones used in the game. Rustmonkey had nothing to do with them.
Don, the software and tech that Trimfect used to create that cinematic for Gathering at the Inn is very likely to NOT be how LGS did it, given that they had pro studios/software and he had cheap/free stuff along with stuff he pirated/cobbled together and barely made work with a bit of luck and lots of hacking. :)
ZylonBane on 3/11/2006 at 15:17
[QUOTE='Nancy [BTBT];1521886']For the cutscenes do you know if you could get a Garrett voice tool ?
Somewhat simerlar to that of 'MS Sam' ?!...
:weird:
No.
str8g8 on 3/11/2006 at 17:21
Quote:
They were supposed to have been in-engine
I agree the ones recorded from the engine were pretty bad, but it's a shame to lump them together with the proper rustmonkey ones, which as I say, were very good. For me they were one of the best things about DS.
godismygoldfish on 4/11/2006 at 14:14
Yeah, I'm still around, you can't get rid of me that easily ;)
The work I did on A Thief's Path was a mix of frame by frame animation for things like lighting and other elments (rain, fire light, etc.) and taking other elements of the scene and creating and chopping them up in photoshop, then animating them in after effects and premiere. Throw in some live-action silhouette work layered into one scene, and voila, you have an animated thief-esque sequence.
(
http://www.thirdfilms.com/atp/animation.html)
For example, when I did this shot:
Inline Image:
http://img.photobucket.com/albums/v140/god_is_my_goldfish/teaser1.jpgI had 7 different layers/elements in that shot:
1. The foreground live action
2. The window background and surrounding wall
3-5. Three different rain layers at different distances (sizes) to add depth and relaism to the rain.
6. The cityscape
7. The moving sky
Each element was tweaked in differnet programs to get the look I wanted, then the whole thing was color balanced and altered for final effects such as the glowing haze and the lightning flash.
Feel free to pm or email me any questions you have about the process or the programs.