jtr7 on 11/1/2010 at 21:16
Yep. They made an appearance there, too.:D
BrokenArts on 11/1/2010 at 23:23
;)
Sneaksie on 12/1/2010 at 14:44
Quote Posted by Namdrol
For me the only slightly dodgy mission in Thief Gold was the Lost City
Putting in the mages felt wrong.
Absolutely agreed. That's why i made a special 'hybrid' T1 version. I took TG and replaced Lost City TG mission with Lost City from T1. Some DromEd'ing was required, but it seems it went fine (i have only very very basic DromEd skills) - i removed the Water talisman and the corresponding task to match the TG story.
BTW, is is possible to also remove the flooded cavern where the Water talisman was? I removed the lights there, but recalculating lighting made the entire mission pitch black (i have no idea why) so i've decided to leave it as is.
I'm also thinking about removing Fire Shadows from Bonehoard and where was another, in THC? Don't like invincible monsters, but maybe i leave them be.
Namdrol on 12/1/2010 at 14:51
Nice
:cheeky:
Solabusca on 12/1/2010 at 19:02
Quote Posted by Namdrol
For me the only slightly dodgy mission in Thief Gold was the Lost City
Putting in the mages felt wrong.
Meh. It made sense to me, what with the mention of how busy the Mages are searching for 'em. And given that they ostenably have the means to get there (Earth Mages opening the way, after they've researched it's location...), I thought it was a nice touch.
.j.
DarkMax on 12/1/2010 at 20:40
Agreed with Solabusca, it was nice to see the Mages in the Lost City, you can kill them!:cool: