Necrohowl on 22/1/2014 at 14:29
I tried that user.ini tweak, it didn't do anything. The FPS was still uncapped.
snobel on 22/1/2014 at 18:08
Thanks for trying it out. Too bad it didn't work.
Necrohowl on 22/1/2014 at 20:54
Got any idea on how you can fix the lockpick and loading time bugs though?
I still think there should be some sort of way to make it so at the menu, it is uncapped and while playing ingame, it is capped at 60.
snobel on 22/1/2014 at 21:47
I've got some ideas for the framerate cap. For the loading time thing I'll need to give the relevant code some scrutiny.
Necrohowl on 23/1/2014 at 13:31
I see, let's hope you'll find the "treasure".
Anyway, what do you think about that type of FPS limiter I'm talking about? Is that actually possible?
snobel on 23/1/2014 at 17:41
It will probably be something along those lines - changing how the game runs depending on whether it's actually in-game or in the menus.
Necrohowl on 23/1/2014 at 18:08
Well then, I'll wait for a test version of your unofficial patch. Eager to test it.
Muzman on 23/1/2014 at 19:14
How weird. I just discovered this very thing with Invisible War the other day.
Still amazed that the performance isn't great at 1080, even with today's hardware, I was trying to tweak some extra out of it. Monitoring it, the framerate still dipped in heavier areas just like old times and there was a little chop when turning rapidly. Lower resolutions were better, but because framerates varied so wildly I hadn't even thought to look at vsynch (it's stuck down on another page in the menu and easy to miss. plus messing with the graphics in game causes them to reset widescreen settings so you tend to leave them alone).
Anyway, noticing it was on by default I thought I'd force it off in the ini files and see what happened. Well the framerate went up about two and a half times across the board. It still fluctuated a bit but was over 100 in general. And the loading times dropped by half as well. :confused:
So it's got this pretty decent performance overhead staying over 80 with vsynch off, but can't maintain 60fps with vsynch on...
And loading times, I don't even...
I don't know much about this stuff, but that still doesn't sound like the way you'd expect a vsynch to behave. Makes me think it's not a proper vsynch at all but some egregious hack doing god knows what.
Haven't seen any in game weirdness as yet from turning it off though.
Necrohowl on 23/1/2014 at 20:59
Yeah, it is very strange, I'm no coder expert so I can't tell. All I can say is that, perhaps all these "loading times" depend mostly on FPS instead of everything else.
The same thing happens with the STALKER series games if I remember well, but STALKER has it better!
If you enable STALKER's VSync (And not Nvidia's or ATI's), then you will see the FPS is uncapped in the menu but capped while ingame. This is why I had an idea for TDS, it's all thanks to STALKER's FPS.
And why STALKER's Vsync acts like that? I don't know for sure but what I know for sure is that, if the FPS is low in menu, the mouse has some very bad speed.
lowenz on 10/2/2014 at 18:34
Quote Posted by Midgard
I noticed Skyrim had this problem. If you played over 60 FPS or with v-synch off, the physics would sometimes go crazy. You'd walk into a room and books & objects would fly around for no reason, as if there were poltergeists in it.
M.
Well known problem! (Really) old engine upgraded on another upgrade on another upgrade on another upgrade.....:D