THIEF - DEADLY SHADOWS * ^The Garden Of The Wizard ^* RE-UPDATED Gold 1.10 12/05/12 - by IronEagle
IronEagle on 9/6/2012 at 14:03
another world
Keeper M. on 9/6/2012 at 15:01
How breathtaking those views are! Take my sincere congratulations.:thumb:
gnartsch on 10/7/2012 at 14:02
Finally I got around to play this one.
Quite a nice mission, IronEagle !
I would not have believed that such a big mission can be done in TDS without requiring loading zones.
Overall I liked all those different places withs its unique AI and the artwork. :thumb:
But sometimes I had the feeling that there was too much of it, and the important places are barely visible because the lighting was adjusted only to point out the artwork.
It would be a good idea to add some tags to all those different keys. It is quite hard to tell where to go and what to do next if none of the keys has a label.
I noticed two missing texts, but I assume that they are probably not important.
- Frobbing the note beside the 'Exit' from the Wizard's House in the start area gives:
"Book 'SQ_KeeperSplinterGroupNote' not found"
- The note on the counter in the pub in front of the castle gives:
"Book 'guardiacastello1' not found"
In order to make this mission work, I had to rename '
user.ini' to '
user_patch.ini' within the ZIP.
Without that the mission would crash while loading the mission.
Well, since all other TDS FM's do it exactly like that, there must be a reason for it obviously.
EDIT: (
http://www.ttlg.com/forums/showthread.php?t=133277&p=2016008&viewfull=1#post2016008) Seems like some honorable author told you to do it exactly this way as well.
IronEagle on 11/7/2012 at 19:46
Quote Posted by gnartsch
Finally I got around to play this one.
Quite a nice mission, IronEagle !
I would not have believed that such a big mission can be done in TDS without requiring loading zones.
Overall I liked all those different places withs its unique AI and the artwork. :thumb:
But sometimes I had the feeling that there was too much of it, and the important places are barely visible because the lighting was adjusted only to point out the artwork.
It would be a good idea to add some tags to all those different keys. It is quite hard to tell where to go and what to do next if none of the keys has a label.
initially as you can see from the thread that you mentioned, I worked on this engine I was using before being writing in this forum. it seems to me there was talk of an AI Eye:. without my knowing it, this made ​​me happy
I started with Qradiant map for Quake 1. I hate loading zones.
knight legend will be 3 time bigger than the garden. will contain several cathedrals. and churches. one of these will be "the haunted cathedral" rivisited. unreal ,i think can contain (if putted in a good way) an entire city. obviously requires a great work (zone portals , navSub, etc))
Initially the garden was just a place to put my oil paintings. then it became a Fm. a map is something that used to have fun.
However, it seems that everyone has played the mission without the file user_patch.ini
i don't know ,really.but thanks anyway
:)
IronEagle on 11/7/2012 at 20:25
maybe , between a little, i look for some betatesters