THIEF - DEADLY SHADOWS * ^The Garden Of The Wizard ^* RE-UPDATED Gold 1.10 12/05/12 - by IronEagle
IronEagle on 21/8/2012 at 22:25
Quote Posted by fraten
Hi IronEagle! I liked it and I am looking forward to your next FMs! Keep up the good work! :thumb:
Oh WEll , Thanks
is a pleasure !
Florian on 23/8/2012 at 21:07
Quote Posted by IronEagle
Oh WEll , Thanks
is a pleasure !
Me too, thanks. Even if I really would have liked to enter the stairs room ;)
IronEagle on 19/9/2012 at 21:57
:)
platz on 3/10/2012 at 13:56
Quote Posted by gnartsch
I had to rename '
user.ini' to '
user_patch.ini' within the ZIP.
Without that the mission would crash while loading the mission.
I renamed to user_patch.ini then rezipped the FM but the
ZIP is not even recognized by GarrettLoader.
Any tip ? Thx
gnartsch on 3/10/2012 at 17:19
Quote Posted by platz
I renamed to user_patch.ini then rezipped the FM but the
ZIP is not even recognized by GarrettLoader.
Any tip ? Thx
I guess you made a mistake when trying to rezip it.
Compare the structure of the original-ZIP and your modified one.
Anyway: it would have been easier and faster to simply open the ZIP and 'drag and drop' files in and out that you need to change.
All reasonable ZIP programs allow you to access a ZIP like a regular folder. (try 7-zip, WinZip, .... whatever)
platz on 3/10/2012 at 18:06
Quote Posted by gnartsch
try 7-zip, WinZip, .... whatever
Thanks. Worked with
7zip, but not with WinRAR. WTF ?? :p
Shadowcrawler on 2/6/2013 at 20:13
Playing on Easy.
I have 5 keys so far.
I managed to get the key to the safe in the lady's house and the key within that.
I managed to get inside the magician's house and open one "wall" door, but another behind it will not unlock.
I found the trap door in the garden, but I have no key for it. Need a hint or spoiler, thank you.
Also, when saving, the saves are for "null". I have played both 1.08 and 1.10, same result. Using fmsel to install/play this fm. The maps come up for Blue Herron Inn, from the original fm.
jardakrupka on 21/11/2013 at 23:11
I have fulfilled all just can not find a ruby and I do not have a key to the glass doors behind which there is a staircase.
Thanks for the advice :confused:
<Username> on 6/5/2023 at 06:05
The Garden of the Wizard is impressive in its size, very creative, and in some areas downright artistic. On the other hand, the many mandatory secrets and hard to find keys will require most players to resort to hints from forums or a walkthrough. In a few areas, players cannot sneak around NPCs and are forced to either run or fight.
Stats:
* Expert difficulty
* 4000 of 4550 loot found
* 12 hints needed
Firsts in T3 fan missions:
* NPCs with increased or decreased model sizes.
* Frobabble objects (e.g. doors, chests, knocked out NPCs) don't emit that distracting blue glow that was present in the original game. It is replaced to a faint glow, similar to T1 and T2. This was a very welcome change for me.
Elements I liked:
* Big mission without loading zones.
* A lot of detail is packed into each area. The mission is worth playing just to admire the way some of the rooms are built.
* Some of the best lighting I have seen in T3 fan missions.
* Great use of music and sometime ambient sounds.
* Skins of Garrett and some NPCs are modified slightly and they look pretty good. I even prefer this more classic look of Garrett.
* Some NPCs are replaced by new models.
* There is a new enemy type, the chair monster. I thought it was great.
* The homage to the tilted rooms in Constantine’s Mansion from T1 is well done.
* The hidden room in the wizard's house looks very interesting and I love how the lighting changes drastically after you enter it.
* I like how little loot there is in the mission. Finding every loot item felt special.
* The "electric car" is a fun little gimmick.
* The custom background in the main menu is neat, especially with the water sounds playing in the background. It would be perfect if the author had been able create this picture without the light gem so visible at the bottom of the screen.
* The English translation of the briefing and texts in the mission is generally a bit awkward, but I got the rough idea of what the plot was.
* I don't know why, but I experienced no issues with the "floating Garrett" bug in this mission. I appreciated that.
Could be improved (general):
* There are 23 keys in the mission. All of them are unlabeled. 9 of them cannot be used anywhere in the mission. They only serve to confuse players.
* Many keys are very hard to find, sometimes even scattered into random places on the floor or hidden inside other objects.
* The frame rate was rather choppy in places. I have a relatively recent laptop, but not a full gaming PC. The frame rate might have been better on a system with higher specs.
* Sometimes there are sound propagation issues where you don't hear any sounds from a room in front of you until you cross a certain threshold.
* Loot glint is off for some items. You might overlook some items that are loot.
* The English translation of the briefing and texts in the mission is often awkwardly structured and worded. There are quite a few typos and punctuation mistakes.
* Several doors are frobabble, but it is not possible to open them. A Hammerite chapel behind a closed door is built and there is Hammerite walking inside, but the player can never get there.
* If you switch to the map, it shows the layout of the Blue Heron Inn.
* If you pick up the first equipment item of any kind, hints on how to use it are displayed. These hints are not necessary in fan missions and should be turned off.
* Guards do not drop torches when they are knocked out.
* When you open chests, often their contents will float inside them. I had one instance where an item got catapulted out of the chest upon opening. It landed a few steps away from the chest.
* Sometimes you are forced to take out near invisible enemies. Since they are near invisible, it may not be clear if they are looking in your direction. Sneaking around them or attacking them at the right moment can be more frustrating than challenging.
* The custom invisible guards and wizards with their "smiley faces inside a glowing cloud" look silly.
* There numerous instances of misaligned brushes or textures. It wasn’t too bad, but noticeable.
Could be improved (specific places):
* In a house near the starting location, there is a thin, bald guy sitting in a chair in front of a fireplace with a pan stuck in his head. A soup ladle was floating in the air in front of him.
* I found no way to rob the armory unseen, so I resorted to doing it in plain sight of the owner.
* The pub is also not a place you can get through unseen. The guests and servants screamed, but did not run and alert guards when I showed myself. So I walked around the room in plain sight, not caring about shadows.
* When the servant holding a broom in the pub is startled, the broom remains glued to her hands, no matter how wildly she gesticulates. It looks weird.
* In the small area in the back of the pub, you can easily get out of bounds if you climb from a table up to a canopy.
* In the wizard's house, I had issues frobbing the key on the bed. It was difficult to position the screen at the right angle so it would light up instead of the book next to it.
* In the area where you emerge after the underground maze, why are there lyrics to The Beatles' "While My Guitar Gently Weeps" in a book?
* In the large circular room near where you can find the precious ruby, the female thug carrying a sword will not attack Garrett, but the male thug in the same room will. I am not sure if this is intentional.
* It is not possible to sneak by the two guards in front of the castle where the Helmet of Justice is.
* It is not possible to sneak by the two invisible wizards guarding the room with the Helmet of Justice.
* You can easily get stuck in the gap between the floating platform and the room with the Helmet of Justice.
* It took about 20 tries and some reloading until I finally managed to get Garrett to mantle up to the balcony accessible via a beam from the east tower of the place where the Helmet of Justice is located.
* Extinguishing the three torches in front of the door to the second to last room does not affect the high light level in that room.
* The usual capping off of the story is absent. After you end the mission, the screen simply says "Mission complete".
* There are unused files in the mission archive. One file called "komagtut" seems to be a leftover from KomaG’s tutorial.
Bugs:
* The stats for time and loot at the end are broken. Time elapsed: 0 minutes. Loot stolen: 0.
* The note next to the exit from the wizards house reads as "Book 'SQ_KeeperSplinterGroupNote' not found".
* The note on the counter of the stall in the courtyard of the castle where you find the Helmet of Justice reads as "Book 'guardiacastello1' not found".
Hints needed:[SPOILER]
* Did not find they key behind the rocks in the SE corner of the garden with the pond. It is impossible to see, even if you know exactly where it is.
* Missed the tiny lever behind the NW corner pillar in the hidden room at the wizard's house.
* Missed the trapdoor hidden under plants in the NE corner of the garden with the pond. It is impossible to see, even if you know exactly where it is.
* Missed the key hidden in the beret of a character in a painting on the walls in the maze beneath the garden with the pond.
* Missed the trapdoor hidden on the ceiling in the maze beneath the garden with the pond.
* Missed the lever hidden at the base of the corner pillar in the SE corner of the room where an undead giant holding a bottle lurks.
* Did not realize what the previously mentioned lever does and that its effect is on a timer.
* Missed the building in the NE corner of the room with the giant rats.
* Missed the key on the belt of the guard with the torch in front of the castle where you find the Helmet of Justice. I was sneaking around him, keeping my distance. You can only see the key if you are either close to him or zoom in on him with Garrett's mechanical eye.
* After I got the Helmet of Justice, it didn't feel possible to get back up to the balcony via the beam from the east tower. Also, I could not believe the mission really does force you to backtrack all the way back to the beginning.
* Missed the hidden crawlspace behind a banner in the room with the giant rats.
* Did not realize you can frob the table in the gazebo to open the portcullis near the end. I had extinguished the candle, but did not see you can frob the table as well. The glow is rather faint.[/SPOILER]