New Horizon on 9/5/2006 at 01:23
Quote Posted by thieftransgressions
I apologize if my responces seem dense - I very much appreciate your advice, and I am acting according. Believe me when I say it is important to me. Komag, I thought the same, but now I see that I will find no support here. Thank you for the information that has been provided. I, and the other members (Yes, there are 8 of us), wish for no hard feelings between us and the modding community... We just figured you might be as enthusiastic about it as we are.
Well, the community IS enthusiastic...but you're coming in and announcing that you're going to be building the same type of mod as we are, in yet 'another' game engine. What does this mean for Thief fans? Well, it means they have to own both Half Life 2 AND Doom 3,
if they choose to play both mods.
It also means that
much appreciated help is 'yet again' being taken away from an existing mod that aims to produce a Thief inspired toolset, just like you. We're constantly on the lookout for quality members, and we have numerous levels of membership that anyone can take advantage of.
Team Member - fulltime member of the team...access to all sections of the forum
Contributor - Limited membership. You contribute as time permits. Limited forum access to specific sections.
Beta Mapper - Not an official member, you simply build with the tools we give you. Access to most development sections.
They all have varying degrees of connection to the team, whichever best suits is the one you apply for.
You can be a beta mapper and gain access to the latest version of the toolset. You then contribute any assets you create for your own maps to us in return. You benefit because you have two years of development shaved off of your mod and we benefit because it helps us cut down development time on assets and lets us focus more on tweaking the functionality of the toolset.
You're taking the responses as people not being enthusiastic...but they are very enthusiastic....they're just NOT enthusiastic about yet another HOT NEW MOD, coming in to do the exact same thing we are, when you could be putting your teams efforts into assisting a mod that will be finished a good 2 years ahead of your own. That means we'll be fairly heavily established and that there will be a damn good number of fan missions available. To top it off, the source code for the doom 3 engine should be released a year after we release The Dark Mod. The fan community is going to have full control over the development of further enhancements to this engine. I don't know about the Source engine, but we chose Doom 3 because id software is known to release the source code in a timely manner. That's a BIG reason why it is the best choice for a Thief mod.
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Farewell, and thanks once again.
You give up that easily and expect to make it through five years of mod development? Good luck. Anyway, sorry for any hurt feelings, but you're team should honestly re-evaluate the situation.
This whole things smells like Kingers work.
Gestalt on 9/5/2006 at 01:32
I think Thief: Transgressions is an excellent name for something that infringes on EIDOS' copyrights. I tend to take people who talk about copyright law more seriously if they can spell the word correctly.
I note that the ModDB account has the number of team members listed as "1". The Help Wanted page indicates that no modellers or coders are currently involved.
ascottk on 9/5/2006 at 02:13
Sometimes I consider dropping T3 modding/fm designing to contribute to the Dark Mod. After working with T3 this last year, there's too many things to fix & sometimes they cannot be fixed without source code. It gets frustrating :mad: With the Dark Mod, I know things can be fixed and optimized & the engine is still actively developed unlike the Thief series. One or two bug fixes is not enough.
I do not know about Source and I don't really think I'd care too much if I did. Besides, there's already a mod starting using the Source engine, but if that is anything like "Unforeseen Consequences", I'd rather not jump on that band wagon.
Gore_Torn on 9/5/2006 at 02:49
Now using the source engine would most definatly be interesting to see put to Thief. But the only thing i see using that engine is another high paced action based Thief game. hmmmm looks like its gunna need alot of tweeking to slow down the game pace. But heck i would definatly try it out:thumb:
New Horizon on 9/5/2006 at 02:54
Quote Posted by Gore_Torn
Now using the source engine would most definatly be interesting to see put to Thief. But the only thing i see using that engine is another high paced action based Thief game. hmmmm looks like its gunna need alot of tweeking to slow down the game pace. But heck i would definatly try it out:thumb:
Then Gore comes in and encourages the further displacement of the aforementioned, much needed help.:wot: :tsktsk: ;)
Goldmoon Dawn on 9/5/2006 at 04:38
Quote Posted by thieftransgressions
but now I see that I will find no support here. (Yes, there are 8 of us) the modding community... Farewell, and thanks once again.
Unfortunately, TTLG (and all its many subsidiaries :p) is and has *always* been the only home to Thief. Sooner or later, you will return or give up. :ebil:
sparhawk on 10/5/2006 at 08:58
Quote Posted by thieftransgressions
The Doom/Quake engines, unfortunatly, do not have the ability to do many of the things we have in mind.
Which is a tough claim, but I rather would like to see some examples of what you think the Doom engine is not capable of.
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Incorperation with the Dark Mod would be a wonderful idea, as it would increase productivity in the way of mods... but it appears we have two different end-goals.
I don't see where teh differencey would be. You say you want to create a full standalone single player game. In order to achieve this, you must implement the Thief core gameplay elements into the Source engine, which is exactly what we are doing for Doom 3 now. After you have done the most basic core bits, you can start working on the actual single player game. Since we are doing already the core stuff, and we have a head start of about 2 years, you could already focus on your single player experience right now. Unless you claim that you can implement all that stuff in a few weeks/months, which I seriously don't believe.
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Though I personally would love to contribute to The Dark Mod, I think the incorperation of the two would be more like the disintegration of Thief Transgressions. Perhaps not, but that's just my current perception.
Based on what assumptions?
OrbWeaver on 10/5/2006 at 09:16
Quote Posted by ascottk
Sometimes I consider dropping T3 modding/fm designing to contribute to the Dark Mod.
Please do. Your texture-making skills in particular would be much appreciated.
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I do not know about Source and I don't really think I'd care too much if I did. Besides, there's already a mod starting using the Source engine, but if that is anything like "Unforeseen Consequences", I'd rather not jump on that band wagon.
Aside from being produced by a bunch of control-freak assholes who will never opensource their game (unlike ID) or even let you run it without their generous permission, Source is totally inappropriate for Thief-like gameplay as it lacks proper dynamic lighting (unless one wants to go back to T1/T2-style lightmaps).
sparhawk on 10/5/2006 at 10:34
Quote Posted by thieftransgressions
Believe me when I say it is important to me.
Of course you have to say this. Otherwise, if somebody says he is NOT serious, what would you expect from it? :)
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Komag, I thought the same, but now I see that I will find no support here.
What support were you looking for?
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We just figured you might be as enthusiastic about it as we are.
Sorry if I'm not as enthusiastic as you would have expected, but I know how easy it is to announce a new project, enter it into all kind of various mod sites, and create a forum and website for it. It's like saying you are going to write a book, which you just created the title for. Writing the other 400 pages is the hard part, not coming up with the title or the cover graphics. In fact, I have a depp suspicion for projects where the websites and site entries are done as the first steps. My personal approach is to to create some working code first, and when I'm satasfied with it (not neccessarily complete) I start to create all this secondary stuff. I realize that a forum is neccessariy for a bigger project and also a name would be good to have, but all this other stuff, looks simply like attention grabbing to me.
242 on 10/5/2006 at 10:41
Quote Posted by sparhawk
Which is a tough claim, but I rather would like to see some examples of what you think the Doom engine is not capable of.
Is it capable to render really LARGE and quite detailed open areas? I have in mind something like Oblivion or G2. I thought when I was playing them how immersive Thief open levels could be if Thief engine could render like that. Think about giant forest for example.