Akven on 17/2/2019 at 13:34
Looks great. I'm really interesting in this rocks method used in upscaling.
As for me, I'll upload comparison screenshots for different models as soon as I'll have time. Maybe on reddit too. For the purpose of them not being pig in a poke.
Akven on 17/2/2019 at 15:31
P.S. Will you do anything about tiling? Edges of the textures are clearly visible on your example. However, they were visible on the original too)
Akven on 20/2/2019 at 16:37
Interesting thing - I've learned to upscale videos via ESRGAN. Looks good, tried some frames from Thief intro. Final result is 2560x1920. There are some artifact, but then downscaling down to 1080p - they are not visible.
Bad thing - NewDark do not support anything larger than 640x480. So there is no point :cheeky:
Yandros on 20/2/2019 at 20:50
Well if you mean playing them in game, that's true. But these days I usually include the 640x480 versions in my FM archive, but upload HD versions to Youtube and share the links here.
Akven on 2/3/2019 at 06:21
Ok, my attempt on machine learning Intro resize.
This is Thief Gold Intro, taken from my re-filtered movies mod.
Resized using ESRGAN to 1352x1080@30fps and slightly filtered for removing compression artifacts.
(
http://ge.tt/97KAflu2)
Akven on 22/3/2019 at 21:13
Any updates?
Akven on 4/5/2019 at 19:24
Ok, since Gecko is not answering, I made my own upscaling project.
Completed - all textures from fam folder, and some number of textures from mesh and obj folders.
About half of the fam textures are manually edited in graphics editor to remove tiling on edges. About half left to be done.
What I need to complete:
-compare all the mesh and obj files from TFix and upscale them
What I really need: is there is some automatic batch script to MASSIVELY create .mtl files with terrain_scale x y???!!! Or it will take another year to create them by hand.
And another question: what textures do need env_map or illum_map in .mtl and what should be there? I think glasses and windows need some sort of illumination map, do they?
Gecko on 5/5/2019 at 09:48
Sorry, i will release it soon. I'm very busy at the moment. No time for Thief :erg: All .mtl files are finished already in my pack. I don't think there is a way to use a batch script. I did all by hand :cheeky:
I will not remove the 'edges' on the textures. Too much work. Maybe the community want to do this...