Thief Gold Fm-The Tower of St. Moria-Released-March 20th, 2011 - by darthsLair
Vlad Midnight on 22/3/2011 at 23:38
Nice, a Thief Gold Mission :D One of the only reason I built for it, no one made them anymore and its my favorite of the "two"
darthsLair on 23/3/2011 at 00:46
Thanks theBlackman, hope you still enjoy it as you can.
Thankyou Vlad, hope you enjoy it.
theBlackman on 23/3/2011 at 09:43
Much fun. Way short on potential loot, but excess of needed. Some of the items are very hard to see.
Of course, I did it bassackwards. I took the amulet before I was armed and ready, but then that's what I get for not immediately checking "New Objectives". :o
Good job. :thumb: :thumb:
darthsLair on 23/3/2011 at 14:28
Thanks Dusty, Yep, that little bugger can get the edge to try to keep his little medallion !:laff:
bobber on 25/3/2011 at 19:11
Great mission. Finished on hard. Noticed a couple acolytes froze up in their rooms making it easier to KO them. Spooky voice en route to the tomb was really nice. Scared my wife and cat too!
I hope you do it in T2 so those who can't do T1 FM's will enjoy it too. Well done!
darthsLair on 25/3/2011 at 20:52
Thankyou Bobber, glad you enjoyed it. Yes, the T2 version is 90 percent complete, just finishing the AI placement. Next, beta testing, probably next week. If the Cricks dont rise :cheeky:
Lucky Hand of Glory on 25/3/2011 at 21:52
Its been a while since I played FM's , so I will start with this one
TY for making it!!!! :thumb: I know what I am doing tonight :cheeky:
OldMeat on 25/3/2011 at 22:08
Playing this one through Darkloader. I do not have Thief Gold, but I can usually play gold missions most of the time through the engine on Thief 1.
Pretty big set of files for the older game.
At the beginning, I think I heard a patrolling Hammerite walk by on the catwalk above the water rip a wet one. :eww: Now I'm not sure I want to go up there.
Anyway, thank you very much for the FM. :thumb:
OldMeat on 26/3/2011 at 03:48
Guess I will have to wait for the T2 version. I ran into the same problem Marbrien described earlier with getting the highlighted cuckoo out of the clock.
Some issue with the scripting only working for TG, also from what was described earlier in this thread.
"Oh well.... must have been rats!" said Benny
I will try again later and get the T2 version.
darthsLair on 26/3/2011 at 18:04
Thanks lucky Hand of Glory, hope you enjoy, and Old Meat, sorry for this:(, it wont be long for the T2 version, I am setting up the Ambient Music and sound effects now. Should be in beta early next week.:thumb: It is identical, except for a couple custom textures, and all of the Hammerites are from the Hammerite Developement Kit, so there will be a good variety of AI and so on. :)
Edit: Just went into beta 2-March-29th-2011