Thief II FM : The Overlord's Ending by FireMage -- For the Reload Contest #2 - by FireMage
FireMage on 13/5/2012 at 18:54
No Clearing, I can't. I don't know how to make a screenshot in the main game.
And my computer don't work, I get a problem. I have just a windows Xp without Internet and my mother's computer which I use to answer you. it is very slow and my mother use it for her job, so, I have to download my own mission to place it into mt Xp, reinstall everything. It would be too annoying and difficult. Halas for you guys and girls, but the next update shall be after the contest. That is stupid and too bad I know it. But it isn't my fault, and if I do that it isn't to win, just showing what I have in my guts and Dromed Experience. Surely, I'll do a better thing when I'll upload the new version.
About the cop's assault's crash. Yeah, I should be the obj limit, a curse in this mission, I'm sure that is the same thing which crash the game when we kill Thom. But the trouble is, I was forced to reduce the obj limit, because in the version 1, the obj limit was very big, and DarkProject was not pleased, and to punish my action, Loading a saved game was FORBIDDEN. So I'll forced to fix the EXACT obj limit, thing very hard to do.
So, this time, I'll say for the moment "Never say die!" But I'm close to give up and saying, "so, no more update in the voting time."
BTW: For the lockpicks The main door of the casino is the door protected by a gate, behind this door, you'll find a shelf with a speed potion on it. In front of you, you'll have a red tunnel o' brick, come to it. To the right, a corridor of white stone. Walk in front of you, to the left, you'll find a desk, a big red table. Behind it, on the floor, you'll find that you are seeking for.
jiansonz on 13/5/2012 at 19:28
I really liked this mission. Thieves' Guild is one of my favourite OMs and this take on it was great.
I played as a cop. Gotta try to be a Downwinder later...
Had to do several reloads because a thief didn't get killed during the first police attack. If he saw me later, the mission would fail. But I make it a habit of having well-organized and many saving slots, so I pulled through. The Captain didn't respond to me so the mission could end, though.
Two questions:
1. I found three gates I could never open. Is it possible to open any of them?
- gate in sewers, right where the Captain waits in the late game
- two gates in the city area around Reuben's mansion. Couldn't get over the gate out in the open even when I stacked 3 crates and 3 speed potions. There must be an additional invisible barrier.
2. In the OM, Donal's mansion does not have that big basement/workshop area, does it? Then how come the place felt strangely familiar to me...:confused:...Was it taken from some other mission? If so, which one?
FireMage on 13/5/2012 at 19:45
Why did you loose because of a thief? This one alert the guild if you let him flee, you have to blackjack him.
About gates: Yeah, you can't go there? If by a magical bug, you can pass, you'll find a beautiful wall in front of you.
About the secret workshop: Totally invented. I have take it from my imagination. Just because I have kept Thief's style with texture and lights, so, you may think that is a bit familiar. (Probably cragsleft's factory).
Pleased to see that you lije my mission. I'm sick to know that there are again bugs and update to do. no times because of school, and my damn computer out of order. Know I have to waste my time by downloading my own mission in a USB key with my mother's slow computer, to edit this one my the computer Xp without any connexions to internet. To repack the ZIP, and up loading in that same slow computer! For you and others I'll do something Friday or before If I can.
jiansonz on 13/5/2012 at 20:58
It was the guy next to the female cook in the first room. She got killed by the cops, but he must have fled somewhere and survived, then come back.
No need to sweat over the bug I experienced. I did not know there was a version 2 until after I had played. I played the first release. I am going to use v2 when I play as a thief.
FireMage on 16/5/2012 at 18:08
Ha Ok! So it is normal.
With the next version I'll replace the two links. So, I think that in my modifications, I'll had few gates to force you to see Donal's flee. And see what's wrong with Thom. And an invisible wall to force you to complete your objective about the secret switch and cappy.
This bug is rare, but I'll try to do the necessary to prevent that the other versions'objectives appear.
FireMage on 19/5/2012 at 09:28
VERSION 3 available. Hope that you won't have any trouble.
I apologies for bugs and disagreament taken from the other versions.
csamba on 22/5/2012 at 17:00
Quote Posted by FireMage
VERSION 3 available. Hope that you won't have any trouble.
I apologies for bugs and disagreament taken from the other versions.
FireMage,
I have just tried the new release. The cop version works much better here: killing Thom crashed the game only 3 times out of 10 trials... but this v3.0 seems to have introduced a new glitch in the thief version.:(
Any time I capture three City Watchers (no matter whether BJ-ing or gassing them, anywhere) the "objective completed" message appears properly, but the game fails within a few second. The menu after the death.avi shows no problems, no red marks, only the green checkmark before this last objective.:weird:
If this is not a bug, what am I doing wrong? Or is there a particular location, time, or method to duly capture those villains?
sexypat on 24/5/2012 at 23:30
what is sign near the mansions to have backup ?
jiansonz on 25/5/2012 at 08:01
Quote Posted by sexypat
what is sign near the mansions to have backup ? Near both mansions, there are some
outdoor areas. Look for street signs there.
FireMage on 26/5/2012 at 07:59
@CSamba: Odd, I havn't touch this values. Why in version 1 and 2, this objective work, and suddenly do so stupid thing? I'm not sure to correct so stupid taff like that, but I'll investigate.