Thief II FM : The Overlord's Ending by FireMage -- For the Reload Contest #2 - by FireMage
sexypat on 27/5/2012 at 05:24
I'm playing version 3 as a cop
opened the door to the casino and went to see the captain
found the switch and went to see the captain
but the guards won't follow me in the den
FireMage on 27/5/2012 at 14:02
You have to wait a moment near them. If they don't move, so, slash an iron object to alert them. The follow system used work with the alertness.
sexypat on 29/5/2012 at 20:21
it doesn't work ...
they won't follow me there ( they did in version2 )
i managed to lure some thief where the entrance is and they shake fist at eatch other as if something was preventing them to ...
it does that with both entrances of the Den
I tried a bit more ansd when i open the casino door only 2 guards go down there ..
they would follow if a thief tried to escape and then they would go down
they will go down if i hit them with the blackjack once (alertness ?)
i tried to hit the guards to come into the den too but it doesn't work
Eventually when i'm in the Den one would come up to help but the 2 others stay in the casino ..
FireMage on 30/5/2012 at 19:17
Ok, I see the point. When I have test, it was good, but I have done a last pathfinding before uploading. The invisible wall have cut the pathfing, I'll do something.
But It isn't a large trouble in the mission, so don't mind. Pursue.
Iceblade on 18/7/2012 at 01:17
I think the Reuban-police-spawn crash is due to the overwhelming numbers of AIs in too small a space. Too often on this playthrough, I have ended up clearing the place out before I could ever get the cops to do anything.
Unfortunately, I can't finish it due to crashes and the whole mission felt very haphazard... way too many AIs.
FireMage on 19/7/2012 at 10:01
If you think that the problem is the AI number, then I thank you a lot, because I have gave up about it. I'll try to fix that bug now. Thanks again. =)
I hope that will work. I'm so tired about this mission's trouble. And many thanks for the playthrough!
About our follower's problem, I think that I have something against that.
When all will be done and work, I'll publish the final version. :cheeky:
Iceblade on 19/7/2012 at 20:23
Not sure if the number of AIs is still the problem or it is something to do with the spawn of that last set of AIs over at Reuban's which happens if I kill Thom or talk to the captain. I tried killing off a bunch of the cops (while playing as police) and it didn't help at all with the crash; though it maybe a object number issue more so than an number of activate AI's. Are you actually spawning the AI's or teleporting them?
I even removed the Enhanced Graphics object folder to see if that would help alleviate the problem, but no luck.
FireMage on 28/7/2012 at 22:46
I have thunk about everything.
That is perhaps because I have reduced the limit obj to stop the loading crash in the version 1.
I'll try to reduce the number of AI. And for some player, that could be easier :cheeky:
gamophyte on 13/11/2012 at 16:19
I've loved the flow of this mission, very very fun. Awesome voice acting. :thumb:
I played as cop perfectly but as a thief, I can never get the den fight to trigger. Cops just stay in casino.
Edit: You said "you have to follow the bosses when they are gathering their men. " got it thanks!
FireMage on 13/11/2012 at 16:35
Wow! You grave digger lol!
About this mission, I think that need a little modification... To rebuild I'll said...
With 1.19, everything is possible for Dromeders! :D
So, first with this mission, but I think that I'll rebuild some old missions.
This one, then Hagen's Revange.
About "Horreur à St Urbain" & "A Thief's festival", it will depend If the people of TTLG want me to rebuild them or not...:p