Thief II FM : The Overlord's Ending by FireMage -- For the Reload Contest #2 - by FireMage
FireMage on 20/4/2012 at 12:23
I know Ricebug, I know it, but when times are too short, you have just few betatesters.
Sorry intruder, I was just hungry and nervous, I'm making a new fun mission with dwarves, and I don't know why, Dromed refuse to set a lightcastobject suddenly. now, it's going better, and your infromation help. Now, in thief mod, you can't go downstair because of an invisible wall which could be crossed by Ais only.
No floating key now, I have seen properties and correct it.
You can load, quickload without any bugs. I have try it and no more crashes. hope that thing would be the same for you. No crash with mines.
Sergeant's conv shall be good now. i have to test it.
Hum, in thieves mod, you can win, isn't it?
I'll add more hint in the objectives and Readme.
EDIT: Ok, players, do you want to give me another chance? Update this evening. Download boys! My apologies for these bugs!
FireMage on 20/4/2012 at 14:32
So, people, tell me now if you get some probleme in thief version. If not, I can publish the version 2 right now.
intruder on 20/4/2012 at 15:05
How about having the 2nd version thoroughly tested by some other people before rushing it out?
FireMage on 20/4/2012 at 15:59
Because we are in a contest, and the best thing will be to get the most perfect mission in a little time. But, now, I'm asking if somebodies have problem into the thie version, because for all is right but if for some it isn't I'll forced to make a version 3 and not a final version 2.
Don't worry, I'm a scavenger when I test the missions. So I get all bugs of the world and try to correct it. The problem is that i know everything in the mission, so... But, now, it would be more simple for somebody who know nothing about the mission. My hugest problem is that I'm a perfect Absent-Minded so I forget a lot of problem. But know, I test and retest, it shall be good now. trust me, don't worry!
gnartsch on 20/4/2012 at 17:34
Quote Posted by FireMage
@WinterCat: For getting the read-me, open the ZIP, and delete these files:
SND/Th1/speech.txt
SND/Th2/speech.txt
SND/Th3/speech.txt
SND/Th4/speech.txt
SND/Th5/speech.txt
Just a note:
renaming the
READ-ME--LISEZ-MOI.txt to
README.txt will make the readme appear properly as well and you can safely keep any text-file in the ZIP as is.
The problem is that DarkLoader does not know which file is supposed to be the readme - and takes the first text file it can find.
But it will always prefer README.txt if it can find one.
darthsLair on 20/4/2012 at 17:57
Quote Posted by intruder
How about having the 2nd version thoroughly tested by some other people before rushing it out?
You can Register here for a beta testing forum where you are the moderator:(
http://shalebridgecradle.co.uk/testing/) http://shalebridgecradle.co.uk/testing/
I am registered there, and I will be more than happy to help you test your new version. You can also request for beta testers in the Fan Mission Forum. I use Windows xp pro, Intel 4 @2ghz, 256mb Nvidia 6600 video card, 512mb ram.
It would be a good idea to test with as many different operating systems as possible.
Good luck with your new version !
Sticky Fingers on 20/4/2012 at 18:47
Are the notices & scrolls in this mission supposed to be unfrobable? Three hours in-game time & I've found nothing to read - just wandering around the tunnels with no idea what to do....
Some bugs:-
* Door at top of stairs leading down to the casino locks itself on shutting - picks & 2 keys don't open it, only the sword.
* Just past the bottom of those stairs, about half-way along the corridor, sword-blows simply didn't register on the AI - had to get them away from that spot.
* Sound dropped out here & there in the 1st building. Seems ok in the tunnels.
* Bluecoat reactions varied a lot. Examples: sometimes the same AI's awareness of me seems to come & go - at first they spot me easily, then they ignore me no matter how well lit I am. One needed 7 broadheads to kill (although unalerted), whilst 2 others stood very close but had no response at all (maybe they just didn't like her? :D )
Gloria Creep on 20/4/2012 at 19:31
I'm using Windows Vista and I'm on Shalebridge too. So if you need me to help you testing your Fm, it's OK.
:angel:
FireMage on 20/4/2012 at 19:46
The link version 2 is on page one
@Sticky Fingers:
It is too late, I have finished the new version and published it.
But, it isn't trajic! Some bugs are not very important. You can play and win without problem.
I have forgotten some, but now:
-DarkLoader, shall show you the Readme.
-You can save and load, quicksave and quickload (I can do it, so I hope that you can too).
-You have few hints in the readme if you don't really now the mission, it is important.
-You have more indication to find your path.
-I have delete useless thing for a better game and playability.
-The Zip is lighter.
-You can't go downstair in thief version
-In thief version, the fleeing go better.
-In cop version, you can win without trouble.
-Mines have no problem now.
-Ennemies cannot attack the captain.
-Reuben can't be stuck on the double double in his mansion.
-Objectives are with more indications.
I can't fix the floating keys'bug, the AI's foolness and the cop's paralysis bug. Sorry about it.
But Main characters have no problem... Normally.
Forgotten the invincible AI, but it is without importance, because, you are not supposed to come back to the casino and defeat cops.
Note to stickyfingers: You are not supposed to bash/open this door. But it isn't a trouble.
About sound, I don't understand what are you mean. Sounds position are odd? Perhaps, but it is not important for me and playability.
Have fun buddies!
Sticky Fingers on 21/4/2012 at 02:33
And the readables?