User 205 on 4/9/2014 at 17:39
I would like to play Thief with a controller, just for sake of leaning back in my chair :bored:
Gooby on 4/9/2014 at 17:50
Quote Posted by User 205
I would like to play Thief with a controller, just for sake of leaning back in my chair :bored:
Buy a laptop :).
Blastfrog on 5/9/2014 at 00:47
Seriously, wouldn't small force feedback for footsteps be awesome? Granted, it probably shouldn't do anything when softly stepping on quiet surfaces, but should still be there for the heavier footsteps. I still think this would be a great way to complement the very tactile feel of Thief's gameplay design. Does anyone else agree?
Quote Posted by Gooby
Why the taff would you want to play a THIEF game with a gamepad when you have mouse and keyboard?
Because it drastically improves your control over movement, which is vastly more important in Thief than aiming is. Having direct control over Garret's direction and speed is far nicer than fiddling with WASD and speed modifier keys. It's certainly playable in WASD, but it's a far smoother experience using an analog stick.
GodzillaX8 on 5/9/2014 at 01:24
Quote Posted by Blastfrog
Because it drastically improves your control over movement, which is vastly more important in Thief than aiming is. Having direct control over Garret's direction and speed is far nicer than fiddling with WASD and speed modifier keys. It's certainly playable in WASD, but it's a far smoother experience using an analog stick.
This is the biggest advantage of a gamepad, imo. I'd actually prefer to use a Wii Nunchuk-like device in my left hand for analog movement, and my Razer Naga in my right hand, but no such mechanism exists to my knowledge.
Renzatic on 5/9/2014 at 02:14
The Razer Hydra, which is basically a souped up Wiimote for the PC. You could probably rig up the analog stick half to work alongside a mouse easily enough.
Only problem? You won't have easy access to nearly enough buttons with that setup.
GodzillaX8 on 5/9/2014 at 04:12
Quote Posted by Renzatic
The Razer Hydra, which is basically a souped up Wiimote for the PC. You could probably rig up the analog stick half to work alongside a mouse easily enough.
Only problem? You won't have easy access to nearly enough buttons with that setup.
I don't know, my Naga has 17 buttons. That's kind of a lot.
Gooby on 5/9/2014 at 05:46
Quote Posted by Blastfrog
Seriously, wouldn't small force feedback for footsteps be awesome? Granted, it probably shouldn't do anything when softly stepping on quiet surfaces, but should still be there for the heavier footsteps. I still think this would be a great way to complement the very tactile feel of Thief's gameplay design. Does anyone else agree?
Because it drastically improves your control over movement, which is vastly more important in Thief than aiming is. Having direct control over Garret's direction and speed is far nicer than fiddling with WASD and speed modifier keys. It's certainly playable in WASD, but it's a far smoother experience using an analog stick.
That's true ,but they could also do something like Splinter Cell (PC) franchise did with the scroll wheel to control your speed.
Bucky Seifert on 5/9/2014 at 19:47
One thing I did was to have one button be an "Alternate function" button, similiar to what Star Citizen is doing. This almost doubles the amount of usable buttons you can use. Now when I hold Left bumper, X Y an B can serve as lean for all 3 directions :cheeky:
GodzillaX8 on 7/9/2014 at 00:34
Quote Posted by Buccura
One thing I did was to have one button be an "Alternate function" button, similiar to what Star Citizen is doing. This almost doubles the amount of usable buttons you can use. Now when I hold Left bumper, X Y an B can serve as lean for all 3 directions :cheeky:
Couldn't you hold left bumper and use the left analog stick to lean? That would feel more intuitive to me.
Renzatic on 7/9/2014 at 19:00
That's how the controls are set up for Dishonored if you play it with a controller. You hold down the Y button, and use the analog stick to lean left and right.
Also, 17 button mouse. Holy shit.