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Thief IV and Assassin's Creed - by Somnus
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I agree 100% with the idea of no forced, established playstyles. That's what I loved about Thief. I could ghost a mission on the one hand, but if I got annoyed (and I was playing on normal) I could barrel around the corner and kill everything in sight. Not that that's what Thief is for, but it should still be a possibility for the sake of openess/realism.

Quote Posted by Bakerman
I don't agree - I think that with careful route planning and spatial awareness, FP climbing/"platforming" (note the heavy quotes, jtr ) can work. Maintaining an invisible body would be a pretty decent solution, but the problem is then what to do with the arms. But as long as a player can free-look behind them while climbing, then I don't see much difficulty. Sure, if you want to be able to do super-free-running-awesomeness like in AC then greater environmental awareness is required, but I reckon not allowing that is a great way to enforce a little realism and prudence on players. They can't go all super-ninja, simply because they can't see behind themselves without pausing to actually look and make sure the jump they're planning on is feasible.

Quote Posted by Judith
I'm not a fan of automatic 1st/3rd person switching as well. And you don't need TPP for climbing sections if the idea is implemented correctly: again see Mirror's Edge. You might have a problem with achieving the effect of "accessible parkour" though.

I didn't mean to imply that the 1st/3rd person switching would be automatic, just an option for players who feel uncomfortable sticking to a wall in FP, or who just prefer TP in general. TP does create a number of design problems, so if the game can work without it, then it should be done solely in FP. On the other hand, people whose first experience was Thief 3 might be expecting Thief 4 to have TP. I expect that it will be in the game regardless.

I haven't played Mirror's Edge, but I've heard a lot about it, so I'll have to check it out at some point.

Also, never really played AC for the immersion or the story--it's more of a quick-fix game when I need a few minutes to zone out and have fun, like Mario.

Quote Posted by Bakerman
Yep, I've heard the latter games are better. How much is the platforming changed up? That was the main problem I was referring to - the repetitive side-missions and stuff are a different issue.

The controls are a bit smoother in the final two games, especially Brotherhood. I haven't played the original in a long time, so I don't remember exactly what's different--the parkour/freerunning is more challenging and diverse in places, and there's more variety to climbable buildings.

Also, especially in the third game, there are a lot more historical locations and they're impressively realized. You can climb buildings like the Colosseum/Pantheon and it can be pretty fun to find new ways to scale them. I would just go straight to Brotherhood. You'll miss out a big piece of the story, but it's AC so who really cares. The gameplay in Brotherhood is superb if you enjoy these kinds of games.

My only nitpick would be that Brotherhood forces you into stealth situations at certain points, and that's not AC's strength. The stealth in these games feels less tense and a lot more tedious because I know I can kill practically everything I see. It's still fun to ghost a mission without killing anyone, but all it requires is memorizing patrol routes and taking cover at the right times.

Quote:
Personal nitpick: free-running and parkour are two different things, as far as Australia is concerned. I've heard in the US and UK they're trying to unify the two things, but I think the FR/PK divide is a useful one to maintain. Free-running typically refers to the artistic and creative side of movement - thus, it includes flips, spins, and whatever other tricks you like. The idea of FR is to move beautifully. Parkour is about moving with maximum efficiency and speed, but also safety. So no flips. I prefer to refer to game stuff as parkour, since at the moment it's all about getting from one location to another efficiently. Until we're handing out bonus points for flips, I don't think we're in FR territory.

Interesting. I thought they were different words that mean the same thing. In any case, Thief should be closer to parkour than freerunning.

Quote Posted by Thaxlsyssilyaan


I think the main difference between AC and Thief, is that in AC, you can easily attack 3-4 guard from front, and beat them, like in AC1, when you have to kill 10 guys at the same time when meeting the king. In thief, it is much less a possibility.

AC is much more action oriented, and ninja-moves are much more in their place there, then in thief, where it is much more the brain and sight that are usefull to get into tricky area. (natural means, not the crate-stacking tactics). Btw, they should really improve the physics with object in thief.

I find Thief much more immersive, because i feel more human-like, than in AC, where i can climb easily and without fear whatever i want, it make me feel too much a super-hero. (I don't say AC is crap, i like both thief and AC, but AC is not really a stealth game, not as much as thief, splinter cell)

Yeah, the orientation around action is clearly the biggest difference between Thief and AC. It would not surprise me at all if Thief 4 has a "smoother" combat system than the first 3 games. I hope that doesn't mean it becomes an combat-oriented game. If it does, the franchise will probably lose its fanbase; I know that while I'd like more climbing/freerunning/mantling options, the main reason I want them is for the purposes of having more movement freedom for stealth, exploration, and escape, rather than acrobatic combat.

I still think there's a market out there for intelligent stealth gaming. The first two Thief games were fairly successful, and while Splinter Cell is a different, far more linear example, it's still in a comparable genre. There isn't a lot of competition out there that I'm aware of. I think AC: Brotherhood tried to force the player into more stealth situations, but it wasn't nearly as satisfying as Thief.
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