Syndef on 4/9/2008 at 23:52
A prequel? Hmm...sounds interesting, but did Garrett do any thieving during his keeper training? Or do you mean a prequel as in a game that covers what happened between the end of his training and right before doing the Bafford job?
jtr7 on 5/9/2008 at 00:18
There's enough time before Bafford's for Garrett to get an apartment, build a reputation and be "asked" to join with Ramirez, and establish some level of relationship with Basso and his sister, Cutty (whom he calls a reliable fence, even though he says Cutty has stiffed him before), Issyt, Farkus, an unnamed associate who was confined in Cragscleft and provided a map, Felix (whom Cutty refers to as if Garrett knows him), and the guy to whom Garrett sells the Horn of Quintus.
He was thieving before he went with the Keepers. But there's also the long education that Garrett underwent with the Keepers that some people are interested in. We see Garrett as a boy who appears to be around 12 years of age, and in TDS we are told Garrett was with the Keepers until his early twenties. Roughly ten years of Keeper education, and he left before his Acolyte ceremony. I tink the game would have to be called Master Voyeur, since thieving would be a tease compared to the Thief games. He'd have to do his thieving on a small scale to get away with it.
I think it would make better fiction than a game.
Neb on 5/9/2008 at 00:22
Topped off with some madman's extravagant plot to take over the world?
jtr7 on 5/9/2008 at 00:35
Heh. That would fit the Thief formula, but...
There's no indication that Garrett fulfilled any prophecied, City-saving scheme before Con/Vikt came into his life. We'd have to speculate on what a Novice would be allowed to do, and what he would have to be able to do in order to graduate to Acolyte status. The signs of "The One" could be there, the "Thief" written in the prophecies, and he could be observed by the Keeper Nate/Artemus character(s) to make things happen through unorthodox and deceptively simple means that shift the weights in the pans.
The timeline could include the political events that led to the Baron going off to war with Blackbrook, Viki working as a fence for Raputo and leaving to become independent, and Garrett's City Infiltration and Observation training could take us to the other districts we've only heard of, and show us why Garrett prefers the heart of The City and South Quarter. We could catch a glimpse of a Keeper who could be Gamall. For the Hag to have taken Lauryl's skin at least one or two decades before Garrett was born, she couldn't be running around the Keeper Compound as a child called Gamall all that time, without casting powerful glyphs to keep anyone from noticing, but the veteran Thief players could pick up on a clever hint tucked into a text or movie.
jay pettitt on 5/9/2008 at 01:16
Quote Posted by jtr7
There's enough time before Bafford's for Garrett to get an apartment, build a reputation and be "asked" to join with Ramirez, and establish some level of relationship with Basso and his sister, Cutty (whom he calls a reliable fence, even though he says Cutty has stiffed him before), Issyt, Farkus, an unnamed associate who was confined in Cragscleft and provided a map, Felix (whom Cutty refers to as if Garrett knows him), and the guy to whom Garrett sells the Horn of Quintus.
I'm slightly worried that you didn't have to look any of that up.
Quote:
A prequel? Hmm...sounds interesting, but did Garrett do any thieving during his keeper training?
I can assure you that at least one vase was taken.
jtr7 on 5/9/2008 at 01:21
Hahaha. I did double-check, but yeah.:sly:
Digital Nightfall on 5/9/2008 at 04:19
Is it so hard to imagine a Thief plot that doesn't involve saving the world?
jay pettitt on 5/9/2008 at 07:18
But ya gotta have a story !?!
Name one good heist story ever huh. oh wait.
Syndef on 5/9/2008 at 18:47
Well....when I first started playing Thief, I thought every mission was going to be more or less like Bafford's mansion--breaking into the houses of rich people and taking everything valuable. And really, I would have been okay with that (I think). But then the game started becoming more supernatural.
So no, I suppose a story isn't really necessary, but...it does make the game A LOT better. I suppose there really never was a Thief game that focused JUST on thieving. But if that happens, is it still a Thief game? Sentimentally speaking?
jtr7 on 5/9/2008 at 19:01
Imagine the game with almost no texts to read, nor conversations to overhear. No in-game discovery of the possibility of a treasure greater than the bag full of knick-knacks, coins, plates, and candlesticks. No curiosity leading to entanglement in another's affairs leading to a desperate need to get out of the situation. No getting caught between powerful forces of corruption, even when Garrett's actions take him into their territories and steal, not just their resources, but the very things they intend to use against their competition.