Mugla on 6/3/2006 at 16:24
Well now. A few points I'd like to disagree with you there, Huckeye. Naturally everyone has their own specific views on these issues, thanks to the loose way Thief has been tied together (a blessing for the series thus far, a curse for anyone who would like to continue).
Firstly, I'd rather thought Garrett wouldn't have been that serious about the one-liner he gave to the peep in the end-cutscene. More like an ironic-sarcastic comment that he thought fit the situation. That he could make such a comment naturally shows he has grown to accept his inability to affect everything in his life.
So what I'd rather see him doing, is somehow being retired from regular thieving/thrill-seeking, robbing in an off-handed and relaxed manner just enough what he needs (say, on the way to a pub, etc.). We also have a lieu of unused plot-elements and loose ends to use; one being the fate of the Keepers. After such setbacks as the loss of the Glyphs and the corruption inside them, they might be splintered into several sects, or retired to live a more normal life. Nonetheless, a more awkward and mundane approach.
So here I see how a broken circle of elders (some of them not even necessarily 'old', as per se) might be still be pestering Garrett for guidance and help in tipping scales. He is afterall now the most resourceful 'Keeper' around, plus a prophecised hero (Now Garrett can cherry-pick his assignments though, as he has the upper hand).
Other plot-elements available:
The girl/boy, as mentioned above.
Keepers recovery? Full or partial? What about the 'abandoned' infrastructure of their little society?
Already in T2 there was word of the Baron's war, how he is losing it and 'how he might be bringing the war with him to the City'.
Glyph-altered Enforcers? What happened to them?
Anyways, I bet everyone has their views on the issue here, and they shouldn't go unlistened. Thief draws us into it, because it offers things behind the scenes to each of us.
Huckeye on 6/3/2006 at 17:50
Quote Posted by Mugla
Firstly, I'd rather thought Garrett wouldn't have been
that serious about the one-liner he gave to the peep in the end-cutscene. More like an ironic-sarcastic comment that he thought fit the situation. That he could make such a comment naturally shows he has grown to accept his inability to affect everything in his life.
Well, the glyph burned onto his hand led me to believe it was more a realization of what he had become... a keeper, and had accepted his fate. While it was a quick scene, I thought it was very powerful and ended by catching someone who started out just as he did (full circle, he went from thief to keeper, and then found someone to follow the same path). I know there a million opinions, but I just wanted to mention that i think they built the scene to a little more than just a few off the cuff comments. (Just my opinion)
There is a game for you... Garrett feverishly going from location to location trying to discern whether or not he is a keeper:laff:
ShadowM8 on 8/3/2006 at 00:59
Quote Posted by Huckeye
I hope your not just teasing us, shadow:eek:
Nope, not teasing!
If a good storyline comes along I'd be more than happy to pick up on it.
sparhawk on 8/3/2006 at 08:09
Quote Posted by BR796164
Good physics or bad physics, if there was no HalfLife 2, I guess people would be in extasy from it. I'd say it's ... satisfying. EXCEPT that clumsy ragdoll effect.
I actually played HL2 before so I couldn't have compared it. But there are other games that uses good physics, like Painkiller, as well. And even if tehre were no game that would have used physics before, it would have been bad, because physics is physics. People know how physical objects behave from their real world experience, and if you try to model that, then people are bound to notice it, if it is screwed up.
sparhawk on 8/3/2006 at 08:27
Quote Posted by ShadowM8
Nope, not teasing!
If a good storyline comes along I'd be more than happy to pick up on it.
You might consider joining up with The Dark Mod. We could certainly use additional artists.
(
www.thedarkmod.com)
Rogue Keeper on 8/3/2006 at 08:53
I think FEAR has a very good ragdoll effect, the body movements of enemies are quite realistic. Ocassionaly, the dead bodies collide with other objects in an odd way, but overall the FEAR's ragdoll efect is one of the best I've seen so far.
Huckeye on 8/3/2006 at 12:10
I thought Painkiller did an exceptional job as well.
sparhawk on 8/3/2006 at 12:57
Quote Posted by Huckeye
I thought Painkiller did an exceptional job as well.
Painkiller is still one of my favourite games when it comes to atmosphere and the texturing is really awesome. Gameplay is also nice, but it is a straight shooter, so you either like it or don't. :)
Huckeye on 8/3/2006 at 15:35
Its been a while since I played it, but I seem to remember No one Lives Forever 1 having decent ragdoll effects. Bodies would roll down stairs if you took them out. I simply remember games that came out before Thief 3 had much better physics. Thats why I noticed it anyway. I kept saying to myself, "I've seen better than this already". It was dissapointing a little since the T3 tech was hyped so much. Visually speaking, I would have to say that ragdoll effects were the low point of T3.
Yeah, I loved the Painkiller games too. I was specifically talking about ragdoll though. Especially with the painkiller weopon. You can toss bodies all over the place with that. And the stake gun.... Well physice were awesome in that game!
ZylonBane on 8/3/2006 at 16:49
NOLF1 didn't have ragdoll physics. It just had really good canned death animations, including the rolling-down-the-stairs one.