New Horizon on 23/2/2006 at 23:03
Quote Posted by ZylonBane
To this day, I wonder what happened to the apparently great version of TDS that Saam and Digi played at Ion Storm.
I think that version was called.
Thief: Deadly Developers looking over our shoulders.
Kovitlac on 24/2/2006 at 01:21
Seems like few people really liked the Pagans or Keeper Assassins. I'm different, but that may be because I never got to the Pagans in the former games. It didn't work on my computer, by that point.
I would be happy with a Thief 4, just so long as it's not set in 'modern' times... The middle ages setting is a huge reason why I love this game so much as it is - I'm a huge fan of that time period. If a Thief 4 came out like Thief 3, I'd be completely happy.
Huckeye on 24/2/2006 at 01:49
Quote Posted by WhiteFantom
What kind of story could reasonbly continue after the end of T: DS, anyway?
--Jennifer
Well the obvious is as you mentioned, the one Garrett catches in the end. But I find it plausible that as a keeper Garrett now must shape events to prevent his new padawan from suffering the same prophecy he did (thats what keepers do anyway). we always hear of them shaping and never see or fully know what they do. To me there is plenty of mystery and originality in playing the new keeper through several games that could equally promise and fulfill as the first did. the key is of course someone to do it right. I'm glad you enjoyed the end, I am just curious as several seem to agree that it cannot go on. And I wonder if I'm missing something or just that different from most as I would quite enjoy another well written 3 games following Garrett after TDS. Maybe he wont steal to pay the rent but he might see the need to keep hammer texts from being read in mass to prevent a new splinter group, so he sneaks in, grabs the book, sedates the priest, and nabs a few things to help his apprentice get acquainted with the art. I could see a neat RPG element in that your stats might influence your new trainee, ghosting helps them to learn faster, bloody trails causes setbacks, etc. I'm just open minded and IMHO, the devs ended the story perfectly to conclude, as you said, the great 3 stories, and then also left open room for more to come.
T-Smith on 24/2/2006 at 02:09
If there was a Thief IV, I don't think there'd be any problems coming up with a new story. There's tons of depth to The City, there'd be the new apprentice Garrett has, all the changes that would have occured from the fall of the Keepers.
I think the challenge would come in the form of making it so it's not just another standalone story. If there was to be a Thief IV, I'd want it's story to intertwine with the first three, wherin events of those games tie directly into what happens in the new game. Kind of a "Everything that's happened, has happened for this." sort of story. If there's anything that could possibly tie things together, I'd say it'd be something that had to do with the First Keepers, Sentient Artifacts, or the Precursors.
Alvar on 24/2/2006 at 03:12
Quote Posted by Huckeye
Why does a succesful conclusion have to mean that the entire character must be finished? Cant the concluded trilogy be a single portion of Garrett's life that has been neatly tied up?
I agree. Taking a cue from heroes of might and magic, they had the main storyline of the series, but also made countless spinoffs taking a minor aspect of the world and going into detail. I think the name Thief 4 makes little sense at this point, but something like Thief: The Early Years has plenty of potential, of course in the right hands.
Also, keep in mind that there were plenty of people out there who had never in their lives heard of something called Thief, saw it in a store and played it. That says something powerful about Thief when new oblivious players stand so firm by what they experienced, even though the series had been around for 6 years. Very strange that they decided to put Thief on a console. They could have just made Thief III, then made a new stealth sneaker for console. Unless money was an issue, then they obviously sold it out.
Until someone gets the bright idea to rip off Thief the proper way, Dark Mod is the closest bet on seeing a "Thief4".
Mugla on 24/2/2006 at 11:28
I might be repetitive with this, but it seems I got a new audience here.
The forté of the series has ever been (for me) the way it leaves things unexplained.
Naught but titles is know of the governmental side of the City.
No direct ties to the ancient history has been presented, even though the City sits on another. Even the whole pagan society was mere murmurs in the cutscenes and a bunch of monsters in mad enviroments. Atleast until the second installment, which too merely brushed the subject by showing a raided village, a dead way of life. And don't even get me started about Keepers. The only thing you saw of them were few glimpses and a few halls of training and bookshelves.
The best leads on the way any of the factions thought or lived have always been the quotes.
Even the level-design follows this principle: what is important is in a spotlight, what would be 'misspent' developing time and/or bother performance has been left into darkness.
If the mood succeeds (as it has with those who still stay), we subconsciously fill the parts for ourselves, each in a manner that suits our views and memories.
For some the government becomes the sole tyranny of the Baron, the Council a mere puppet-show for the illusion of democracy; all this to confirm their views of anarchy and corruption that goes in the underworld. Others see it vice versa, where the newly elected Council has replaced nigh all authority of the Baron, and being a good little Council it is, gives a more hopeful view of the future and the people.
In the same way the pagans could be for each anything from western indians to hapless peasant-folk left outside the walls, to savage cannibals with bone-piercings and tattoos.
And don't even get me started about Keepers.
But, you guessed it right. I hardly spoke of the last part of our series. That's because I couldn't make such claims had I taken it into account. You might think it's impossible not to 'give away' so much as Thief DS did of Keepers or pagans or even the hammeroids, it was the grand finale after all.
But all I can ask you is, take a glimpse at Thief TDP, the entrée of pagan-society, and tell me if that wasn't the most obscure representation of our weed-growing ('on' them, not 'for' them) friends throughout the series?
Now don't get me wrong. As I've tried to convince you, for me Thief is everything about the freedom of interpretation, and thus how could I say no to those who enjoyed the way Thief DS turned out?
But still, it seems the difference in our opinions is partly because of our joining dates, and thus perhaps the sequence we were introduced to the games? Perhaps we are so different cause of what allured us onto these forums? (Yes, go ahead.)
Rogue Keeper on 24/2/2006 at 14:11
Quote Posted by Tony
Whatever does "punk" have to do with it, anyway?
Yup. Garrett doesn't use any sex pistols.
Or does he? :confused:
Tony on 24/2/2006 at 17:39
Quote Posted by Mugla
But still, it seems the difference in our opinions is partly because of our joining dates, and thus perhaps the sequence we were introduced to the games? Perhaps we are so different cause of what allured us onto these forums?
That's very true, but there are a few who have been around since the beginning who like Deadly Shadows better than the Looking Glass games. Still, they are by far the exception to the rule.
Goldmoon Dawn on 24/2/2006 at 22:28
And finally, any true Novice knows that at the very heart and soul of Thief I was a honed and true sense of humour.
:cool:
Some Serious Dough on 24/2/2006 at 22:44
Quote Posted by Goldmoon Dawn
And finally, any true Novice knows that at the very heart and soul of Thief I was a honed and true sense of humour.
:cool:
No... it's all about ambiance.
And nostalgia.
And I'd LOVE to see Thief IV, that is, if the devs can take the great physics of Thief3: DS and put'em in Thief IV along with most of the little details that made Thief1 and 2 great. Those who played these two games know what I'm talking about.