Tortus on 11/1/2005 at 09:10
Can anyone elaborate on why they'd like Rustmonkey over CG, other animation, live action etc.
Also, Rustmonkey ain't a dude.
WhiteFantom on 11/1/2005 at 21:22
Quote Posted by Tortus
Can anyone elaborate on why they'd like Rustmonkey over CG, other animation, live action etc.
Well, that's simple--I really like the visual style in the Thief cutscenes, it's fairly unique, and it "feels" like Thief because it's been a part of it since the beginning. No other animation style would make sense to use for Thief (except maybe CG, since it *is* based on a video game, but I still would far and away prefer Rustmonkey-style animation over CG).
Live action would make the most sense if Rustmonkey-style animation wasn't possible, since part of the point of a movie version of a video game would be to bring the characters and story to life (but I have no doubt they'd ruin it doing it that way...but that's not part of this discussion :-P ).
--Jennifer
ataricom on 11/1/2005 at 21:23
Ahem....does everyone know why the Rustmonkey one is so popular?
.......It was made by Daniel Thron, the guy why did the real Thief animations:D.
I thought one of the voices in that trailer sounded familiar.
WhiteFantom on 11/1/2005 at 21:27
Quote Posted by Tintin
'Rustmonkey's take' link doesn't work.
Thief as a movie would only work in the Rust Monkey style and no other. Her artwork is beautiful!
Actually, I think Rustmonkey may be company, not an individual.
--Jennifer
ataricom on 11/1/2005 at 21:28
It is a company. (
http://www.rustmonkey.com/) www.rustmonkey.com
I always thought the Thief animations were exclusive to LGS (now ISA), but since they were done by an outside company (I guess Thron worked for both), Rustmonkey is definitely the most qualifed to do an entire full length Thief film.
WhiteFantom on 11/1/2005 at 21:30
I thought so. :-)
--Jennifer
Slato Metakide on 12/1/2005 at 05:29
It seems that most people here seem to beleve that some form of animation would be the best way to go. Yes, it would be able to represent the same styles of movies that are shown in the original cinematics with the games. Also, it would mean we could get Stephen Russell to do the voice for Garrett. As we all know, most of the character with Garrett is with the voice - as we rarely used to see his actual face in the first 2 games. However I don't think I could imagine an entire feature-length film of Thief done completely in animation using the style depicted in the games. I mean, still artworks with a camera zooming out and rotating slightly, suttle movement and everything else that comes with the standard style of the thief movies, in A feature length film? It's brilliant in short clips, but I really believe that it would get boring in a full-length film.
What I would like to see in a film interpretation of my favourite game series would obviously be very different from any traditional film. In my opinion, animation doesn't capture real depth in characters like a 'live action' film (if you want to call them that) with real actors would. You usually have to rely on stereotypes for characters in an animation film for them to work. What I would want to see in a film is a somewhat broken up style of cinematography in the film - depending on what the situation is. When there is a storyline-heavy part in the film eg. Garrett visiting the Keepers to hear the prophecy on The Metal Age, particular focus should be put on symbolism and suttle movement in the shot. This can be done in a live action film if the cinematography is done like it should be - meaning that each scene is like a carefully plotted piece of art, with the only things moving are the things that matter to the story - just like the movies in the games themselves.
In the scenes with Garrett actually going about his business, instead of using the usual overdose on constant camera-angle changes that we usually see in action scenes in movies, I would want something different. To really make the film look like what Garrett is doing is a finely trained art, the audience must be able to see this all the time. What would make this believable is that an entire scene of Garrett out to steal something valuable would be filmed using mostly the same camera. It would follow Garrett, pick up on his body movements such as bobbing. Whenever he hides himself in shadow, the camera would move to where the danger would be, and everything would look still except for where the danger is that has caused Garrett to hide. The camera would only change to another when something suttle yet important is being done, such as taking a knocked out guards money pouch.
I have other ideas as well i'd like to share which i'll find time to do later. I'd like to hear more from all of you on your ideas.
Gingerbread Man on 12/1/2005 at 06:01
I just have the horrible suspicion that even the best attempt at an animated feature would end up being like Ralph Bakshi's Lord of the Rings.
godismygoldfish on 12/1/2005 at 06:17
Quote:
It seems that most people here seem to beleve that some form of animation would be the best way to go. Yes, it would be able to represent the same styles of movies that are shown in the original cinematics with the games. Also, it would mean we could get Stephen Russell to do the voice for Garrett. As we all know, most of the character with Garrett is with the voice - as we rarely used to see his actual face in the first 2 games. However I don't think I could imagine an entire feature-length film of Thief done completely in animation using the style depicted in the games. I mean, still artworks with a camera zooming out and rotating slightly, suttle movement and everything else that comes with the standard style of the thief movies, in A feature length film? It's brilliant in short clips, but I really believe that it would get boring in a full-length film.
I think you'de be pleasantly surprised what can be done with animation. ;)
S_Hole on 12/1/2005 at 06:38
Quote Posted by ataricom
I always thought the Thief animations were exclusive to LGS (now ISA)...
same guys
rustmonkey formed after LGS broke up