TheGrimSmile on 21/6/2009 at 09:57
Whatever happened to Cragscleft, anyway? I mean, after it was mentioned that they'd be closing it.
Going off of that, when was... that one prison in TDS... I forget what it's called DX Anyway, when was that made? Or was it always there?
jtr7 on 21/6/2009 at 20:17
Well, we have the Cragscleft, Shoalsgate, and Pavelock prisons... one per game at very different locations, and there are likely others. No telling when any of them were built but Cragscleft has the most history packed into one place. An old Hammerite quarry and an abandoned Hammerite mine, both rediscovered after a long time, and now with a new factory, prison, church, dining room and sleeping quarters, and administrative offices. I wouldn't think the prison would be shut down and abandoned, I'd think the Hammers would shut it down, rethink their designs, then improve upon them.
The design of TDS makes it hard to determine what possible age anything is without the fiction, but TMA's Shoalsgate looks newest of the three and not just because of the Mechanist remodel.
Jah on 22/6/2009 at 09:17
I still think the cells in Shoalsgate are more of a temporary lockup than a place for long-term prisoners. How many cells are there in Shoalsgate, anyway? Certainly not as many as in Cragscleft or Pavelock.
jtr7 on 22/6/2009 at 17:15
Shoalsgate doesn't even have a prisoner roster. It may be more like a county jail, where they only hold people until their sentencing. Schmidt's the only one that might actually stay in solitary confinement until he dies, but there are 9 holding cells in all, in that huge facility.
TheGrimSmile on 24/6/2009 at 03:36
:D Thanks, jtr. I wonder why the game didn't just come with you...
Anyway, another thought crossed my mond... what do the Mech robots' boilers run on? It could be coal... but that seems odd, for some reason.
And how do the "eyes" on the security camera head things work? Was there any mention of their workings in the game?
I know there was a conversation about how the eyes know who is and isn't permitted (in Framed, I think it was...) but that Mechanists wasn't going to give that secret away...
jtr7 on 24/6/2009 at 04:35
Yeah, we never know how the eyes work. Garrett says Noah Jerm makes those "magical lenses", and we know he makes them from rare Addonizio crystal, and other than that conversation in Shoalsgate, there is nothing else.
The boilers are fueled by coal, but that is unusual. In-game, unless that's coal smoke coming out the top of the boilers instead of steam, there's no black smoke exhaust from the combustion. The factories spew coal smoke all over The City, so it could just be something the devs couldn't really make happen in-game.
People have pointed out that the rust-gas would consume any organic fuel, such as coal, that the bots would need to run on, but I speculate that with all that metal ore they've smelted and built with, and the alchemy of that world, the bots of the Builder's Paradise would run on flammable metals. This doesn't look like coal at all, and much too little if it is:
Inline Image:
http://images2.wikia.nocookie.net/thief/images/a/ab/KarrasFuelsABoiler.jpg
DarkMax on 30/6/2009 at 03:51
There is no people in Soulforge because Karras sent home all the Mechanists in there and the only Mechanists you see there are masked servatns (dead Mechanists?) and the Haunts are possessed Hammerite bodies that can't rest in peace i think, but i don't know why they laugh:erg:
P.D: sorry about my english :p
jtr7 on 30/6/2009 at 06:19
Quote Posted by DarkMax
There is no people in Soulforge because Karras sent home all the Mechanists in there and the only Mechanists you see there are masked servatns (dead Mechanists?)
Correct!:thumb:
Did someone ask about that?
The Haunts laugh because they are demonic and will enjoy hurting Garrett.
Dront on 2/7/2009 at 13:41
Quote Posted by jtr7
The Haunts laugh because they are demonic and will enjoy hurting Garrett.
BTW, why do thier footsteps sound like chiming chains? According to one of quotes in T3, haunts are the ex-Hammers from desecrated graves... but no explanation or clue why chains sound.
jtr7 on 2/7/2009 at 16:36
From the demons shackled in Hades possessing them, or because classic haunted attic ghosts were often said to make sounds like rattling chains, or because Jacob Marley was doomed to an eternity in chains for his sins--typical ghost chain stuff. And since the Hammers are industrial metal workers, the chains fit right in.