Knock on 9/7/2009 at 01:19
Quote Posted by jtr7
People have pointed out that the rust-gas would consume any organic fuel, such as coal, that the bots would need to run on, but I speculate that with all that metal ore they've smelted and built with, and the alchemy of that world, the bots of the Builder's Paradise would run on flammable metals. This doesn't look like coal at all, and much too little if it is:
One possibility is that Rust gas only has an affect on living organic materials. If you want to get technical, maybe it only destroys the Carbon-14 isotope, which would mean that things like coal and gas wouldn't be majorly affected because the organic material in them is so old.
:p
jtr7 on 9/7/2009 at 01:38
Minerals would be unaffected, yeah. The word used by the Keepers in TDS for what it did to Viktoria was that it "dessicated" her, so that's another clue that it affects moisture in organisms, dead or alive.
Shadowriku95 on 9/7/2009 at 19:15
You know what ??? Garrett should get a bit of a disturbing mission to go back ''down the bonehoard'' !! That level like a few others has caused sooooo many questions that maybe a few of those questions SHOULD be answered.
Maybe then we could figure out about the recording of the horn of Quintus and....
The Alarus extension....
Maybe they could put a cult of strange people to ''illegally'' go into the Bonehoard and rob it or make more tombs. Maybe they could be a searching for something but it's in the alarus extension that was not needed so many years back..but NOW they need it and they go search the bonehoard...Interesting...:o:o:weird:
Stath MIA on 10/7/2009 at 02:23
Quote Posted by Shadowriku95
The Alarus extension...
YES! A mission in the Alarus extension would be an awesome addition to Thi4f.
Shadowriku95 on 10/7/2009 at 11:52
So what do you think ? Alarus extension in Thief 4 ?:p:cool::angel:
DarkMax on 10/7/2009 at 21:09
Anybody can enter to Alarus extension because there was a type of "earthquake" that closed the entrance. This is what i think :sly:
jtr7 on 10/7/2009 at 23:27
It looks like the way into the extension was walled off to seal it before the earthquake happened, OR, an earthquake happened, it was sealed off, and another earthquake happened.
Thor on 12/7/2009 at 22:34
Quote Posted by Shadowriku95
So what do you think ? Alarus extension in Thief 4 ?:p:cool::angel:
Aw... another thing making me want to actually play Thief 4 when it comes out! Aw... I hope I get a metalic or chemical PC by then, tired of this wood. :p
Anyway, I was just wondering:
In the Mage Towers, library, downstairs, the 4statues room - each statue says something about Garrett and pretty much predict the future. How? Are mages really that powerful? (seems like they could pretty much own the planet at that rate)
jtr7 on 12/7/2009 at 22:49
Several characters and factions can predict the future. If the Glyph magic is part of the natural world, just as the four elements are (The nature god, the Trickster, has a few Glyphs, too), then the power to predict may not be so elusive. The Mages have prophecies and they have those statues, too. It makes sense to me that since they are students of the natural elements, they would have prophecy like others.
baeuchlein on 12/7/2009 at 22:51
Quote Posted by TheGrimSmile
The way the Haunts laugh, it sounds so sinister, so I was thinkin'... is that because they laughed like that while they did some sinful act, and that's why they're haunts?
"Haunts, they wanna' have fun... Haunts just wanna' have fu-huuun..." :cheeky:
Quote Posted by Thor02
In the Mage Towers, library, downstairs, the 4statues room - each statue says something about Garrett and pretty much predict the future. How? Are mages really that powerful? (seems like they could pretty much own the planet at that rate)
What about the Keepers, then? They have books which contain the history of the future, including Garrett's future history, as we see at the end of
Thief 2, and a glimpse of that is already visible at the end of
Thief.
Perhaps that's one reason why the Keepers try to keep the balance, including, perhaps, the balance of power.