jtr7 on 12/7/2009 at 22:56
The Keepers act according to the Prophecies, and rarely without them.
It wasn't just at the end of TMA, but also the end of TDP/Gold, and all of TDS, and everytime Keepers appear in a cutscene/briefing movie.
Thor on 12/7/2009 at 23:28
Dang, I forgot about keepers at that moment...
Anyway... so it's another way of predicting the future. A scarier and, maybe even a cooler way.
I've got nothing at the moment, but if I do, I'll probably let ya know when I come up with something that can be easily explained, but I asked it because I forgot about something important again. :D
Ok, after a mindwork I came up with another bother of mine.
The haunted cathedral. Why need all those talismans, if you could just use creativity, climb some walls, find an alternative way inside the cathedral (the garden area), grab the eye and skip 4.5 or 5 missions just like that. :p
But I guess the idea was that the keepers made a magic seal of some sort, that just... Nope, I need your ideas, people. My brain doesn't like to work. :D
jtr7 on 12/7/2009 at 23:55
The Talismans weren't to keep intruders out as much as to keep The Eye in. Since it wasn't intended for players to come in another way, the devs could've made The Eye unfrobbable until the Wards were broken.
Stath MIA on 13/7/2009 at 00:16
Yeah, I think the devs just screwed up. They commonly underestimated the cleverness of some taffers.
Thor on 13/7/2009 at 00:35
Quote Posted by Stath MIA
Yeah, I think the devs just screwed up. They commonly underestimated the cleverness of some taffers.
Okay, a bit offtopic, but, the hell? You've been here only for a few months? Somehow I'm not buyin' it. :P
Anyway, hmm, didn't know the talismans really kept the eye there, cause, you know:
1. after you grab it, the main door somehow gets locked and makes this mission several years longer.
2. remembering some readables (which were written before the catastrophe) saying the eye got above that hammer place each morning no matter where you put it. Before the catastrophe the talismans weren't there either, obviously.
Anyway, I guess you can't blame the devs for a few screwups.
jtr7 on 13/7/2009 at 00:56
Heheheh...what's Stath's TTLG membership gotta do with it? :p
The Eye knows Garrett is a candidate for The One True Keeper, (it did let him know about the Keeper Grotto, and no one but a Keeper would know what a Keeper is) so it continues testing Garrett (and it likes being malicious, anyway), and if Garrett fails, it gets to go free and wreak havoc somewhere else, but first it honors the Pact it made with the Keepers centuries ago regarding the Final Glyph.
The Eye itself locks the doors and traps Garrett. It's malicious. The Sentients go where they will, and catastrophe follows.
Quote:
eye01: Comes a man to rescue me. Poor man. The Keepers have sealed the door and only they know how to open them. Cross you the bridge to the grotto of the Keepers' Sentinel. Stand you on the pedestal, and illuminate the statue with fire. Then you can discover the secret of the Talismans.
eye02: So, you are returned with the Talismans, you clever man. I did not think it likely that you would succeed.
eye03: I am...The Eye. Trapped on this altar these many years. Can you reach me, or will you fail having come so far?
eye04: Welcome, thief. Now that you have obtained your prize, can you escape with your skin?
eye05: Leaving so soon? I think that would be too easy. These doors I sealed once again. You have to find another way.
eye06: Where are you going? Have you come all this way only to leave me as I fall within your grasp?
eye07: Poor Murus. Still struggling against me all these years. He's gone quite mad I fear.
eye08: Now you have your precious Eye. What do you hope to do with me?
The Hammers got ahold of The Eye from the Pagans, and The Eye consented to stick around and screw with the Hammerites, and it did. Just like the Chalice decided to stick around with the Hammers and killed Pagans and heretics for them. The Eye wouldn't stay in the Vault, and it had a major part in the Cataclysm, as well as the Trickster. The Hammers wanted to use The Eye against the Pagans, and the plan backfired. The Eye is allowed to do whatever it wants, if it doesn't break the Pact with the Keepers. Because the Trickster was involved with the Cataclysm, the Keepers took a chance and sealed in The Eye to keep the Balance, and the Trickster was quiet for over 50 years before TDP/Gold.
Thor on 13/7/2009 at 01:10
Quote Posted by jtr7
Heheheh...what's Stath's TTLG membership gotta do with it? :p
Quote:
eye03: I am...The Eye. Trapped on this altar these many years. Can you reach me, or will you fail having come so far?
eye05: Leaving so soon? I think that would be too easy. These doors I sealed once again. You have to find another way.
eye07: Poor Murus. Still struggling against me all these years. He's gone quite mad I fear.
The Eye itself locks the doors and traps Garrett.
Everything, Stath MIA is the next high priest of the order of hammer.
Anyway, strange, I did not hear these conversations I quoted.
Anyway, fairly interesting stuff, now I'll be going to sleep as it is... late again.
Always helpful. :)
Edit: ah I see you edited.
I didn't even know pagans made the Eye, but that would indeed probably be the logical assumption. Hammers sure were silly, when they hoped to somehow use it again'st them.
DJ Riff on 13/7/2009 at 17:17
And he did say, "Shall we not use this power, as our enemies used it unto us?
Do we not carve their wild forests into our beams and boards?
Do we not tame their raging streams to carry our boats?"
And in their youth and foolishness, did his brothers say, "Yes, let us."
-- Collected letters of the Smith-in-Exile
Stath MIA on 13/7/2009 at 18:31
Quote Posted by Thor02
Okay, a bit offtopic, but, the hell? You've been here only for a few months? Somehow I'm not buyin' it. :P
Quote Posted by Thor02
Everything, Stath MIA is the next high priest of the order of hammer.
Alas, I seem to have missed the punchline. To what are you referring? :confused:
Quote Posted by Thor02
Anyway, I guess you can't blame the devs for a few screwups.
How could I possibly blame them for creating some of the most awesome mistakes ever? Nothing beats the feeling of doing what you aren't supposed to, whether it's jamming a certain door with a skull, walking on the soundless roofs of a dockside warehouse, or proving yourself to be the legendary taffer you are by escaping a cursed cathedral with a whole pile of artifacts that you were intended to leave behind. I love the screwups, they add to Thief's wonderful flexibility which allows us taffers to accomplish feats beyond the devs wildest imagination. I wouldn't have Thief any other way. :thumb:
Thor on 13/7/2009 at 19:23
You're right. I just thought it's just me. :)
Oh, I was just making some nonsense about that, ignore it. I was just a little suprised You're here only since this year's april. Officially anyway.