The Watcher on 13/10/2003 at 12:30
71, although I'm afraid I don't hold much hope for it - not with Eidos in the equation.. :erg:
Squid2 on 14/10/2003 at 02:16
* Signed the Petition *
While I've only dabbled in Dromed, I can see how the source code would greatly enhance the ability to create Fan Missions.
Squid2
MaddogCT on 15/10/2003 at 10:35
#80!
jay pettitt on 15/10/2003 at 20:33
88 - bally good show what?
Foot on 16/10/2003 at 10:14
93
Foot
TF on 16/10/2003 at 10:42
Why are there so little signatures?
I think we much more fans at least on TTLG, it's going up but at this rate...
deadman on 17/10/2003 at 00:35
Quote:
Originally posted by Thiefsie Fool Why are there so little signatures?
I think we much more fans at least on TTLG, it's going up but at this rate... As I said:
advertising!
Taffers :laff:
Cypher628 on 17/10/2003 at 11:14
Excuse my use of the newbish word, but
"w00t!!!!!11"
Added my signature.
ataricom on 17/10/2003 at 12:05
[fireworks]
Oh, thank The Builder!!!!!:cheeky: :cool: ;)
We have just passed the 100 mark!!
Thank you all for your support!:thumb:
[/fireworks]
Omega on 17/10/2003 at 12:07
I had an email discussion about this with Daxim. (Ataricom, you should have received the something similar in your inbox.)
Here is what he wrote:
Quote:
Originally posted on <a href="http://petitiononline.com/TDPT2/" target="_blank" title="The thief source code petition.">petitiononline</a> by ataricom We [ask Eidos] to release all of the old, unused Thief material that was left incomplete when Looking Glass Studios went out of business (source code, beta/alpha versions, Thief 2 Gold, etc.).Obviously the source code is neither unused nor incomplete, it was compiled
to running executables of the games, after all. You need to make a
distinction between the two creative works of code and art (graphics, sounds/music,
models, levels), as different legal rules apply to them.
Quote:
We are asking this because of similar actions taken by other game companies.
For example, id Software released the early versions of Doom because of both high demand and value.I assert that id sold and still continues to sell Doom and other old games,
for example over their online "shopping maul". I assert that id took actions
against people who treated Doom as abandonware with the indication that the
artwork is still copyrighted, that they still make profit from selling the
game, and that relicensing the engine under the GPL does not make the game as a
whole free or Free. I assert that Carmack's decision to liberally relicense
his work was not consumer driven, but actually made as a present to
programmers so that they can learn from his code, as it is custom among them.
I would like you to back up your opposite claims.
Quote:
What we have in mind is that you release it along with Thief 3.
Everyone in support will certainly buy this package, regardless of price.Along on the same CD? Along in the same package, but on a different medium;
creating one release type with bonus material and one without? Along at the
same time, but as a standalone product? Your wording is unclear.
Quote:
This will attract more customers to the gameWishful thinking; in reality only a handful of hard core of the fanbase
benefits from what is essentially to consider "outtake" material. Eidos, on the
other hand, again has to spend resources to check the feasibility of
relicensing Dark. AI programmer Tozour (eggboy on ttlg) commented that Eidos will not
do so as long as he can benefit from studying the codebase and reimplement
certain concepts in T3/Unreal.
Quote:
It will help both you and the entire Eidos gaming community and every other game oriented community, both online and in the media.Last time LGS/Eidos struck such a deal they got to keep the works the fans
created with the released tools. (Read the Dromed license.) Although never
commercially exploited, it cannot be denied that they acquired many thousands of
manhours of quality work, equalling many hundreds of hours of entertainment.
And you offer, what, good publicity? Might as well be a bag of hot air,
that's worth the same.
Just passing the message. :)
-Omega