demagogue on 11/11/2007 at 22:13
If you want an FM that's like this, I would suggest Aunt Makiko. It just has one objective, to kill Makiko.
You have an arsenal of fire arrows and mines, etc, to do the job.
There are a handful of guards that each have like 100 hps before you reach Makiko herself ... I don't recall the exact amount she has, but it's astronomical and takes forever. But it can be done.
fibanocci on 13/11/2007 at 06:56
Quote Posted by jolynsbass
I've seen that mentioned twice now today, but no explanation... What exactly is the Robin Hood style of playing?
Robin Hood
(
http://www.ttlg.com/forums/showthread.php?t=13299)
It's pretty funny
demagogue on 13/11/2007 at 18:24
I made the quoted post in another forum once, about parkour style.
(If you live in a cave and don't know what that is yet, watch (
http://www.youtube.com/watch?v=Oy-Nm5fpSww) this run.)
I was just thinking aloud in writing it. I think it should be fleshed out, organized, put into a more bullet-point form ... which I'll try to do later. But hopefully this gives the gist of my idea. The bold phrase is the core idea, I'd think.
Quote Posted by demagogue
@Nyarlathotep [asking how parkour style works], honestly the idea just occurred to me. laugh.gif I love watching those traceur videos on YouTube, and all the time it occurs to me that that would be an fun way to play Thief. I esp like that, if you read the stuff when the serious traceurs talk about it, it has an ethos to it ... efficiency, balance, being very much in touch with the environment around you. It sort of fits the Thief world (and my own personal ethos).
...................................
Ok, complete OT tangent: As far as an actual playing style ... first, I don't think there's been an effort at developing a new playing style since like 2000, so it's sort of fun to even have the audacity to claim to be developing one. I suppose the most important thing would be to distinguish it from just a mere speed run. The thing I notice about parkour is that it's as much an art as a science. Ghosting is like a science. There are very clear rules you know when you've broken them. Parkour is about being creative and quick on your feet about negotiating whatever the situation is ... so too many rules sort of defeat the purpose.
What separates it from a mere speed run, I'd think ... Speed runs to me, while they are "fast", look clumsy. You are running diagonally and hopping and have advance knowledge. And it's about honing the same carefully pre-planned moves after dozens of trials where you're doing the same thing mechanically over and over. With parkour, you should be thinking on your feet, you should stay in motion and not be stopping for too long, you should still be trying to "properly" sneak, and not be seen if you can, but quickly, efficiently. With a speed run, you run by the guards it doesn't matter. With parkour style, you should stick to the shadows and not be seen unless it wastes a lot of time, but even if you go in a way you'll be seen, you should be doing it efficiently, in a way that best covers yourself. I'd think it's okay if a guard sees you, it should not be a break like ghosting. But you should run around them so they don't see you if you can. Or you need to efficiently evade them if you are caught until they are definitively no longer on your tail, so in that sense it's not like a speed run where the objectives are all that matters. I'd think it should be Ironman in that you shouldn't reload either; quickly resolve the mistakes you make.
Maybe, to try to crystallize the idea, and to keep its rule-less ethos,
it's close to a speed run + efficient sneaking (quasi-ghosting), but you get points for style. If it's clumsy or mechanical looking, or you are deliberately ignoring the guards in the interest of pure speed, it doesn't count (for much), nor if you mechanically ghost it very slowly to avoid being seen at all costs. When another person watches it, they should see it when it's done well. You can have guards on alert, but they can never catch you or lay a weapon on you. But you should not put a guard on alert if it's at all possible to efficiently pass him. By "quasi-ghosting" I mean sneaking as efficiently and quickly as possible, not broken by a "rule" (you're seen), but by a "form" (it's ugly and inefficient, getting blatantly seen or mechanically ghosting). It's more like you're getting scored for style than a style that's either right or broken. You can be seen and still be scored well if it's more efficient and elegant to race by and evade than sneak by mechanically and slowly, but if you can ghost by him quickly and efficiently it's even better.
Now I'm going to try all of these ideas out in some OMs & FMs and try to work out how the style works. Then I'll boldly post on ThiefGen that I've developed the first new playing style in seven years and be showered with accolades as it sweeps the Thief-fan world by storm. Well, maybe not that last part...
I think, to the extent this style might be fun, it would be to fraps your run and post it on YouTube, and then ask people to rate you on your style and efficiency in doing the run.
redrider on 13/11/2007 at 20:54
Quote Posted by Ramagamma
Contrary to the hardcore thieving game, I'm quite ready to knockout or kill opponents just for the purposes of speedily running through the map when I can't find my objective. I'm also the sort that will happily quicksave around every corner just because I am incredibly anal about not repeating sections.
I am the same way. I usually KO most AI that are in my way and I have no qualms in killing City Watch or Mecanists, especially Mecanists. If I have enough resources, I try to kill as many Mecs as possible... they are evil :ebil: For some reason, I don't perceive Hammers the same way at all and I will usually spare them. Civilians never get killed if I can help it... except those characters in FMs who are especially cruel to their servants or anyone helpless.
I am also equally anal about not repeating sections needlessly and i save quite often. Redoing parts of a mission or entire ones can make Thief really tedious to play and I play the game to have fun and disconnect from the daily grind. I would get no more tension or satisfaction by risking having to start a mission from scratch just because I fumble at some point and got killed.
Haplo on 13/11/2007 at 22:43
These are my rules when I play Thief:
1. Knockout everyone and everything that can be knocked out (including Burricks),
2. Kill all the haunts and similar,
3. Disable all the robots (unless it is impossible, like Soulforge),
4. Do not use broadhead, fire and gas arrows, or any kind of mines, frogbeast eggs or similar; in other words only use blackjack and sword
5. And the most important of them all: Do not get hurt.
pavlovscat on 14/11/2007 at 02:28
I have two ways I like to play. It depends on what kind of day I've had and if I need to relieve some stress or just enjoy myself.
Hostile Mode - Blackjack or kill every living creature. Kill everything undead and all spiders. Destroy all mechanist devices. Killing a human is alright if they are really annoying me. Steal everything including all food, break all windows, slash all banners, bust up crates & barrels, and generally make a mess.
Sneaky Mode - Use only water arrows & blackjack, no other goodies, with the exception of arrows for spiders & whatever it takes for undead. Get all pickpockets. Kill no humans, but knock out everyone without being seen or heard, alerting a watcher, or having a body discovered. Explore & collect all the loot.
Occasionally, I will ghost, but I've got to be in the mood for that.
Bakerman on 17/11/2007 at 08:08
I've never made rules for myself, but I generally just do whtever I can to finish the mission being seen as little as possible. I don't bother with breaking things or slashing banners, but I'll blackjack anyone I need to, including civilians (they're not dead, just resting...). I also don't go out of my way to loot, unless the mission requires it.
I want to go back and ghost some of the T1 missions, once I get the disc back (loaned it to a friend...). Ghosting sounds fun... :p. Also that parkour style. I sort of do that a bit, but my style's more like free running. No style, just efficiency.
demagogue on 17/11/2007 at 08:47
Quote Posted by Bakerman
Also that parkour style. I sort of do that a bit, but my style's more like free running. No style, just efficiency.
I should reword that. I think you're right. It's not really about "style". It's really all about efficiency.
It doesn't really need to look pretty, but you just get a natural rush when you can weave in and out at a quick pace and using a few motions do a lot of action; it's not bloated or dead time. It's the "style of efficiency", how's that? :)
Incidentally, apparently there is a big argument in the parkour community whether it is more about efficiency or style, with one camp thinking life's a military obstacle course and the other thinking how many flips can I squeeze into a jump. Applied to Thief, I'd agree the efficiency camp is the better inspiration. But I still think it's something you can see, it's fluid, you can feel the motion when you're doing it well ... so that's why I still liked to use the word "style" ... but the term is just playing a supporting role to the heart of the matter, how efficient is your gameplay.
Bakerman on 21/11/2007 at 15:35
It's sort of a moot point, since you can't do flips in Thief anyway ;). But I get what you mean. My only knowledge of parkour/free running comes from Casino Royale, Top Gear, and Wikipedia. The latter makes the distinction between parkour and free running, parkour being more showy, and free running about geting around obstacles. Meh.
ionia23 on 22/11/2007 at 00:49
#2,000,000,123 on the list of "Signs That You Have Been Playing Thief Too Much". Opening another 'playing style' thread. :thumb:
I'm kind of partial to "Hiroshima Mode", which is really only possible (and enjoyable) in "Soulforge" from Thief II. Though you can do some awesome variants of it during the late stages of TDS.
1. Collect/Build up as many "Sunburst" devices as you can.
2. Lure every CombatBot you can into the computer room (without getting yourself blow to smithereens on the way there). You'll have to keep attracting their attention so they don't return to their original patrols. Noisemakers and broadheads come in handy for this.
3. Drop all your Sunburst devices on top of the mass of Combat Bots walking below you.
4. Light them with a flare.
5. Enjoy the show.
Quite an amazing sight to see 15 or so combat bodies fly in all directions :)
3.