Peanuckle on 6/4/2013 at 17:07
Quote Posted by jtr7
It's kinda a sequel, and it's kinda a reimagining, and it's mainly kickstarting the franchise in a mainstream way, or as
they put it, "for today's console market".
Oh hell no.
Well, at least there's fan missions.
gunsmoke on 6/4/2013 at 17:18
I dunno, I love all Thief games. Part of what held T: DS from falling apart at the seams for me, was it had a Thiefy as fuck atmosphere and the voice actors remained the same. Keeping the VAs kept it comfortable and familiar, and made it feel like Thief even though it played like medieval Splinter Cell.
I will play the fuck out of this new game. I was extremely hesitant about Human Revolution and was FLOORED by how awesome it was, both as a game on the whole AND as a DX game. That and Skyrim tied for my GotY that year. I think Thief is in talented hands.
Games have changed in the 15 years since Thief. We're going to have contextual shit going on, and systems will be steamlined and simplified. But don't blame Ubi*, blame the market. They're simply trying to sell enough copies to make another game.
^Edit: Eidos Montreal. Sorry, been playing FC3 too much.
Renault on 6/4/2013 at 17:48
Some of the best news I've heard though (and I saw this in multiple interviews) is that there will be a classic mode, where you can turn off a lot (if not all) of the on screen stuff, indicators, objective arrows, etc. It also disables the new Focus ability, and wipes out the slow motion action sequences. I know a lot of Bioshock diehards weren't too thrilled with 1999 mode for BI, but this sounds like the real deal.
I was also originally pretty pissed about no Stephen Russell, but given that it's a reboot, I can live with it. A sequel would have been a different situation, if they were continuing the story that LGS had started. But Queue made a good point in the T4 forums, that this is essentially a re-imagining of Thief, not the LGS version, so if they want to change things up a bit, they should be able to. I tend to agree, I don't think I really want a carbon copy of what we have so far - we have FMs to scratch that itch. It's a new vision and it's their vision - but they should also realize they're on the hook to live up to the legacy.
Yakoob on 7/4/2013 at 02:21
Quote Posted by EvaUnit02
More things of note:-
* No more taffer slang
* No more goofy accents
I like this news as it's gonna be fun watching Thiefgen frothing over in rage.
The RPS article mentions that game seems to be inspired most by Thief 2. Great, since Thief 2 was actually a game being thief (most of the time). The Dark Project at times was more like fucking Tomb Raider or some shit, dodging belching dinosaurs and zombies in crypts.
Ugh so true. The goddamn crypt... since sneaking wasnt working and I couldnt kill the zombies (not enough holy waters), I literally just sprinted and jumped around to avoid getting hit collecting loot. Frikking first person Sonic the Hedgehog....
ZylonBane on 7/4/2013 at 03:57
Quote Posted by Yakoob
Ugh so true. The goddamn crypt... since sneaking wasnt working and I couldnt kill the zombies (not enough holy waters), I literally just sprinted and jumped around to avoid getting hit collecting loot. Frikking first person Sonic the Hedgehog....
This is my complete lack of surprise at how much you suck at Thief.
Renzatic on 7/4/2013 at 04:00
Zylonbane weighs in with his opinion.
june gloom on 7/4/2013 at 04:18
To be fair, I agree with ZB. The trick to dealing with zombies is to knock over the ones you won't be hanging around and destroying the ones who'll be in your way as you run around the place. You bring your holy waters, fire arrows and flashbombs specifically for those moments.
Yakoob on 7/4/2013 at 06:13
... Or I could just dash madly avoiding enemies too slow to catch up and save half the time and resources in the process. But sure bag on me for realizing that level rewards completely breaking the game "rules" that you get used to in other levels.
nicked on 7/4/2013 at 07:28
Or you can take it slow and steady, use the shadows like you would with human enemies, and the undead need never know you were there. I liked the fact that Thief 1 had some out-there Tomb-Raider, dungeon-y levels to counter balance the straight thieving. Maybe the balance wasn't right, but I think it went too far the other way in the sequel. Fatigue sets in because it's just human enemies, then human enemies and robots, then so many enemies it almost becomes a grind. In retrospect, the balance was probably best in Thief 3. Shame the atmosphere and immersion of setting wasn't quite as good.
I suspect that will be the problem with this new one. From the sounds of that preview, they're doing their damnedest to respect the originals, while not quite understanding what the magic was. So the gameplay and functionality on paper will be a perfect Thief experience, but the setting and the atmosphere will be paper-thin and immersing yourself in the world will be difficult. I hope to be proved wrong however. :)