Thief Reloaded Contest FM: The Revenge of Lt Hagen by FireMage (05 Feb 2011) - by Sagittal
nickie on 14/2/2011 at 19:23
Thanks for the tips FireMage. I enjoyed this very much and I can see that there are ways of doing things that I didn't try and also things that I didn't do that I can try when I replay it. :)
maga on 15/2/2011 at 15:54
Wow, another great mission, had lots of fun playing this, thank you so very much!:thumb::thumb::thumb:
fibanocci on 15/2/2011 at 16:14
Quote Posted by FireMage
So, I think you need some hints?
Alright:
Firstly, don't worry about off bomb, don't touch it if they're already off, because objectives about bomb are restricted. You have just to meet Garrett to make it done.
Kill the 7 rogues, read Sammy's journal and meet Garrett and that is all.No, this doesn't always work correctly
the bomb-objective unchecked again after a while. I didn't touch any bombs in the meantime
csamba on 16/2/2011 at 00:36
Varietas delectat -
This remarkable FM is a bit like life itself: loose, fuzzy, and unpredictable. Characters behave erratically, bombs arm and disarm themselves randomly, even the crashes occur with a touch of wickedness (at the worst possible moments). All this with excellent atmosphere and nicely rekindled memories...
However, I seem completely unable to boost my popularity above 1322 :sweat: despite several replays (trying all 3 levels). Also, I could only find 2 secrets under the Front Desk and behind the records hall back door. I'd be thankful for any further direction.;)
Xorak on 17/2/2011 at 11:33
Can't quite finish this myself, but I went through and found out where all the loot is. I'm not sure if it is all accessible, or if you drop an item it's tied to you might lose the loot again. The most I can personally get is 1582. However here is all the listed loot to get all 1812:
Poison in small lounge: 40
Scroll in Mosley’s fireplace: 270
Mechanical Eye, second floor training room: 25
Purse, room with Alonzo: 120
Scroll in secret in the Entry Room: 150
Red Book in cave with Zelir: 420
Dagger, in cave passage near Zelir: 20
Red Glove, held by Bogdan: 80
Gauge on timepiece, opposite Alonzo’s room: 210
Rolled up Papyrus in back dungeon room: 80
Ring on ground in back dungeon room, by body: 50
Dagger in dead body in back evidence room: 220
Spice on ground in Narcotics (beside Mosley's office): 60
Ledger in Sammy’s apartment: 67
Three secrets:
Little grate in the Entry Room, button under panel
Records Room, break down the secret door
Small, dark room under stairs (by the Entry Room), lever on top of beams
csamba on 17/2/2011 at 13:44
Quote Posted by Xorak
Can't quite finish this myself, but I went through and found out where all the loot is. I'm not sure if it is all accessible, or if you drop an item it's tied to you might lose the loot again. The most I can personally get is 1582.
Thanks a lot, Xorak
for the third secret and the sheriff's fireplace - that scroll was totally iinvisible. Now I can finish it on Expert. A few of the remaining items
like the poison leaf or the papyrus down the dungeon do not seem to be recognized as valuable, at least in my (revised) version. Perhaps they turned out to be fake...:rolleyes:
deathshadow on 21/2/2011 at 22:20
Read through this thread, made no sense (What's no country I ever heard of, do they speak english in what?)
I think I'm going to have to give up on this one, I've killed the first two, been all over the map and there's NOTHING to give me the slightest clue what to do apart from brute force trying to blow things up (which doesn't seem to break either of the two doors remaining)
But it doesn't help I cannot understand a word being said by ANY of the characters... Between the crashes, cheesy fake incomprehensible eurotrash accents, painfully broken engrish in EVERY readable (say what again! I dare you!) it's a miracle I got as far as I did.
Garrett's Shadow on 21/2/2011 at 23:35
I had many problems with this FM too - but more due to it's being TOO lose!
(sorry Csamba, it really needs to be tightened up - after all - it's a game, not RL,
and even the idea of "emergent gameplay" does'nt cut it when it's this loose!) :nono:
The FM maker really does'nt have a firm grasp of english, and yes - I know what you are gonna say d shadow - he should have had it translated better - and had better english speakers for the voice work - and the same applies to beta testing - it shoulda, woulda, coulda, ya know. :erg:
(and one other thing - it WAS for a contest - so time constraints DO come into play! - my good buddy Sensut sure as hell could'nt have turned out the gem that is Bathory in a contest!)
But, unless you are gonna dazzle us with the abso-tively posi-lutely BESTEST DAMN FM EVEH MADE! - then you have'nt earned the right to blast the guy like that! :nono::nono::nono:
Even the top FM makers would never post such vitriol about another makers hard work!
So ease up okay guy? ;)
redleaf on 22/2/2011 at 06:20
I pretty much have to agree with Garrett's Shadow - it felt like I was beta testing trying to play this mission. Puzzles should share a common logic, and clues are very important to a game. It's like you have a game here with no rules.
There is still a lot to recommend in this mission. My favorite bit? The part where I try to poison the assassin (Alonso?) and wind up spilling his drink all over him - then kicking the chair out from under him! He called me Stupid! (or something like that). Then I bumped into him, and he said "Don't touch me!" like a quarrelsome girl. I played that bit over and over again like a little kid with a new toy. It was BRILLIANT!
Least favorite bits were over-long speeches that were barely understandable, frobbable items that didn't seem to do anything, secret and hard-to-get-to areas that held no reward, and doors I never managed to get unlocked. Also gave up finding the last 3 bad guys. Just got tired of scouring the place and finding nothing more.
So maybe I'll read some of the spoilers in this thread and play it again some time.
Garrett's Shadow on 22/2/2011 at 06:38
Quote Posted by redleaf
...Puzzles should share a common logic, and clues are very important to a game.
Then Redleaf - you will want to keep up on the progress of Darthslair's Tower of St. Moira -
he's gonna implement my bran spanky newww highly logical puzzle! ;)
And best of all - NO musical notation knowledge needed :nono:, NO mathamatical expertise needed :nono: :nono:, No knowledge of obsolete things like morse code or nautical flag code needed! :nono: :nono: :nono:
Just plain good old common sense and memory and attention to surroundings! :thumb:
Particularly pay attention when reading the rhyming couplet readable I wrote! :cheeky:
It and the rest of the clues are from my sensible yet still somehow whacky head! :joke: