Brethren on 8/2/2012 at 22:42
Quote Posted by darthsLair
I have a question concerning a mission pack, my mission requires multiple missions
I don't see any problem with multiple missions, I mean multiple entries are OK so why not this, right? If you have the time to do it, I say go for it.
Haplo on 8/2/2012 at 22:52
I got rid of some of the brushes I had added, and I am down to 3094 (the original had 3064 brushes). I want to adhere to the self-imposed limit of staying within %1 of brushes of the original mission (just like my entry for the first reloaded contest). I want to take the mission and give it a totally different story without changing the mission itself.
It is a city mission I am working on, and all I have done is making one more building accessible.
Brethren on 8/2/2012 at 23:17
Quote Posted by Brethren
thought it was interesting that many of the potential participants have talked up their brush count when this is a Reloaded contest. Wouldn't that go against the "try to keep terrain additions/deletions/modifications to a minimum" guideline?
For the record, I was just giving you guys a hard time, you can add as many brushes as you like. :cool:
Yandros on 8/2/2012 at 23:27
Quote Posted by Brethren
I don't see any problem with multiple missions, I mean multiple entries are OK so why not this, right? If you have the time to do it, I say go for it.
Only thing you'll need to clarify for the voters is whether they vote on the campaign itself or individual missions separately. I recommend the former to avoid the afore-mentioned syndrome, which gave Komag fits in Contest 4.
Brethren on 10/2/2012 at 18:35
Voting will definitely be on a per entry basis, whether that entry is one or ten missions doesn't matter. Pretty rare we'd see any kind of campaign with separate files, but as mentioned it's happened before. One zip file per entry is pretty much the rule.
Making decent progress with my mission, but there never seems to be enough time. Realistically, missions should be in somewhat final form in about a month for beta testing; it's going to be tight for me.
Yandros on 11/2/2012 at 00:17
It doesn't feel like we're getting much done because we're all three working on separate things and haven't put those things together yet. I think when Rob gives us his final architecture and me and Tannar start dropping in what we've been working on and placing story elements, it will come together pretty quickly.
darthsLair on 17/2/2012 at 17:21
Looks like I am going to have to drop out of the contest.:( I only have 90 minutes a week to work on it with all of the volunteer work locally. Sorry everyone ! I will release my mission pack at a later date when my time is freed up some. Better to give notice early, as to late. :sweat:
Anyone who has released an fm knows it takes a lot of time and devotion to do so.:cool:
Haplo on 19/2/2012 at 23:11
Sorry to hear you have to withdraw, but you know best. Sometimes it is just not possible to get the work done at the necessary rate.
As for me, I'm bored bored bored. All the interesting stuff (puzzles, scripting, objectives, ...) was finished long ago and all that remain is really boring (textures, decoration). I have neither the talent nor the patience for these things.
Here's a screenshot, I hope I will find the motivation to get this phase over as quickly as possible.
Inline Image:
http://i27.photobucket.com/albums/c190/H4plo/PC1.png
scarykitties on 19/2/2012 at 23:41
I think it's looking great, Hap! It's impressive that you got all those wood textures to match like that.
SlyFoxx on 19/2/2012 at 23:56
Looks very nice halo. Funny, I love doing brush work,textures and object placement but totally suck at scripting and engine trickery.