zil on 8/6/2007 at 21:46
I'd like to have a copy too. [email]ziili@hotmail.com[/email] please! :)
Mighty Hammer on 9/6/2007 at 18:53
I'm quite interested on this one. Please send it to [email]Lorenzjunior@AOL.com[/email]
Apprentice on 9/6/2007 at 21:43
I'd most certainly like to read it as well. Address is [email]onionses@hotmail.com[/email].
crazy jon on 9/6/2007 at 23:35
Sure thing, thanks to the folks who sent feedback too!
Snake on 11/6/2007 at 00:35
I think the idea of a decent screenplay is very exciting, all fans, no matter how cynical, would deep down love to see a thief movie, one day.
However I'd like to know what your screenplay is based on, i.e Thief 1 or 2, etc, or is it a completely new plot??
P.S I'll mail you soon to get a final draft please.
crazy jon on 11/6/2007 at 02:52
It's a completely new one that, if put to a timeline, would probably be between Thief 1 and 2 but it follows the story very very loosely.
Doc_Brown on 13/6/2007 at 20:32
Which is my main problem with the screenplay. Every single videogame adaption so far has been only loosely based on its source material, and the trend continues here. I just don't get the rationale behind it. It confounds me, but perhaps you can explain your reasoning to me, Jon.
The way I see it, when a film is based off existing material there are going to be two kinds of viewers: fans of the source material, and those unfamiliar with it. So right there, with the first group, you've got a guaranteed audience, whereas the second group is only a potential audience. In doing a loose adaption, though, you change the very thing the existing fanbase is a fan of. In other words, you're gambling with what you know you've got, in terms of fanbase, for the remote possibility that you'll see greater returns from your hypothetical audience. Follow me?
And it's not like direct adaptions cannot possibly succeed. Lord of the Rings, anyone? Sin City? 300?
Sorry, I'm venting on a larger issue here. I don't mean to disparage your screenplay, Jon, which in-and-of itself is a notable achievement. Most people here can't say they've written a screenplay, even in part. And you have done a good job at that. I just take issue with the direction you decided to take it, that's all.
Aja on 13/6/2007 at 21:13
He explained himself already - the plot of Thief is simply too video-gamey to make a good storyline. It's nothing but a series of fetch-quests in interesting locations, and the filler in between is not substantial enough to fill a 90 minute film.
I've only read the intro so far (and found it rather impressive), but I intend to read the entire thing - I'd just prefer to do it in one sitting.
Beleg Cúthalion on 13/6/2007 at 21:55
And I already wanted to explain that it is possible to keep to the original plot. Of course you have to cut things out, but still we would have a real Thief story. For example:
Make the first Artemus scene a little and dark introduction, place Bafford in little pieces between the "music by..." and "directed by..." flahes (with cool music) and let him afterwards be in Cragscleft, just in front of Cutty's cell, where he tells him that he stole the scepter and so on...in fact there would be not more than seven minutes with already three essential missions/scenes from the game. A little trip to the catacombs, afterwards he's being contacted by Viktoria (my client is flabbergasted how you broke into evil Ramirez' mansion...) and we enter the second act, as Ridley Scott would name it. Famous Constantine scene, trip to HC, Lost City and Hammer Temple (here they are again!), get the Eye, rush through monastery (maybe even only adumbrated), take it to Constantine: Climax. Get out of the jungle, meet the Hammers and walk through hell to replace the Eye. Trickster dies = dramaturgical denouement, chat with Artemus, intellectual denouement. In between little scenes from the streets that give an impression of what's going around with the City, City guard, religions etc.. Done. :p
Aja on 13/6/2007 at 22:18
That sounds like a terrible movie. There'd be too many locations and not enough plot development - what you're describing sounds like watching someone play the game. I've always fancied the idea of a movie based on The Dark Project as well, but every time I think it through I end up dismissing it. Unless enormous portions of the plot were cut and/or rewritten (you can't just have seven minutes in Cragscleft, seven minutes in Bonehoard, etc - the audience would be bored and confused), it simply would not work.
As far as plot goes, I could see a better movie being made out of Calendra's Legacy than Thief 1. Thief has a great plot, but it's a video-game plot, through and through.