addone on 12/5/2009 at 01:28
There needs to be a discussion on this. This has always been one of the most memorable things for Thief with me. And for most people. The ambience. The acting and dialogue. How you could actually feel the space around you when a guard shouted.
The squishy noises :D
Also, what should NOT be done?
Such as, avoiding things like, the sounds of blades clashing when a spider parries you.
Maybe, when recording Garrett's footsteps...record someone wearing plimsolls. No more, *clip clap clip clap*.
jtr7 on 12/5/2009 at 01:32
I wonder if the classic Rope Arrow sounds would sound even more satisfying at CD-quality levels?
Or any of the classic sound, for that matter.
I'll repeat what I said elsewhere about an increased sound library for collisions and floor textures. Gritty, crunchy, slushy, goopy, slurpy, squeaky, dopey, grumpy, and doc.
Scots Taffer on 12/5/2009 at 01:35
What is most important about sound in Thief?
Hard to put a finger on it, but the voice acting has always been stellar (with a few slips here and there, sure), ambients are a close second or joint tied for importance, followed swiftly by sound effects and the technical expertise in sound occlusion and so on.
In fact, scrap that, they're all equally important and a large part of what makes Thief the game it was and continues to be.
R Soul on 12/5/2009 at 01:36
Quote Posted by addone
Maybe, when recording Garrett's footsteps...record someone wearing plimsolls. No more, *clip clap clip clap*.
Plimsolls are for girls!
Garrett needs something sturdy because of all the walking and running he has to do, across so many surfaces. Cobbles would not be fun in soft shoes, and anything with a reasonably strong sole
is going to make a noticeable noise on a tiled floor.
TheCapedPillager on 12/5/2009 at 01:45
Quote Posted by R Soul
Garrett needs something sturdy because of all the walking and running he has to do
Maybe he could forsake his climbing gloves for some ballerina booties instead, slipping them on whenever he comes across a marble floor. :D
I've got to say that the ambient music in TDP and TMA stood out for me in terms of the importance of sound. The music from Assassins when you enter from the balcony window for example. And my two favourites, the music in Framed (tense and exciting at the same time) and the sad music from Trail of Blood (never have I been emotionally affected like this by a game before). Absolutely incredible in being able to immerse you into a virtual world.
jtr7 on 12/5/2009 at 01:50
Ballerinas dancing to the Safecracker's Suite.