Thief + Thief II : minimal interface + new loot/pickup sound effects - by huginn
huginn on 8/10/2010 at 02:17
Night blindness, pass me by!
When I play games, I play without the interface. Shoot without a targeting cursor, identify items by sight, figure out my own directions, judge my own invisibility. (
Deus Ex was a true gem in this regard—every interface element toggleable.)
In particular, I find this essential in
Thief: not only does the game stop condescending to me, but my night vision isn't ruined every time a "Save Completed" message pops up, or (worse yet) whenever I have a weapon or item equipped.
Accordingly, this mod removes all HUD elements except for held item visuals and stacks.
And, again, much as I love
Thief, its loot pickup sound and item pickup sounds are jarringly out of place whenever I play.
I've replaced each sound with a less obtrusive, more realistic sound: for loot, the chink of coins; for items, the rustle of a cloak.
Packed as hierarchized RAR archive for easy selective installation.
Thief file available at (
http://rapidshare.com/files/423754521/Thief_Huginn_compendium_20101007a.rar).
Thief II file available at (
http://rapidshare.com/files/423754527/ThiefII_Huginn_compendium_20101007a.rar).
shadowrevan on 8/10/2010 at 19:39
:thumb: kool like the sounds of this , you may want some screen shots up or maybe stick a demo video on youtube :)
redface on 9/10/2010 at 14:58
I like it, a good idea, but maybe you went too far. I think a very, very subtle healthbar is still needed. Maybe a bunch of dark gray dots or something like that.
huginn on 10/10/2010 at 01:34
Quote Posted by redface
I like it, a good idea, but maybe you went too far. I think a very, very subtle healthbar is still needed. Maybe a bunch of dark gray dots or something like that.
Quote:
"Oh, I've gone too far, have I?" snarled Herbert West, wrenching his face back from the specimen, his eyes gates into horrific realities beyond the capacity of the human mind.
My apologies. I was up playing
Arkham Horror until 5:00 this morning ...
I do see your point. I'm afraid you've encountered my penchant for uncertainty (not randomness, uncertainty) in my gaming—I'd simply rather judge than be told. In my career designing games (tabletop, not computer) I've spent a large part of my time, and certainly expended the majority of my effort, implementing lifelike systems to replace the point-based (hitpoint, mana) systems I hate.
And although I may not be able to remove hitpoints from
Thief, I can at least pretend they don't exist, in a way I can't when I'm playing other games. In
Thief, I have control over my hitpoint loss, which then means that for purposes of immersion, hitpoints don't exist. So long as I don't drop from unreasonable heights or try hacking my way through the dead, I don't lose hitpoints. And that's a far cry from games like
System Shock 2, for example, which is so focused on combat, with such a slim margin of life on Impossible difficulty, that I far prefer to watch my hitpoints than to drop into a festival of saving, loading, and reloading. My hatred for points notwithstanding, a save and load session isn't worth the time it takes to talk about it.
So, for example, in
Deus Ex I drop the interface entirely—my time in
Deus Ex isn't mostly fighting, and when I do fight, there so many entry points to each set of circumstances that my fighting is on my own terms, not in bottled-up little rooms or narrow, cramped corriders. In
Gothic, however, though my avenues of approach are certainly more open to me than in
System Shock, the gameplay is so very combat-focused—and believe me, no complaints here—that, again, it's not worth it to me to pretend my hitpoints don't exist. If a game assumes I'm going to be hacking my way through forests of wolves and snappers and worse, and particularly if that game assumes I'm going to be replenishing those vanishing hitpoints and mana points by eating red blueberries and raven herbs, then watching my hitpoints and mana points is just part of the bundle. But in
Thief, where gameplay isn't about attrition, hitpoints and I part company. In
Thief, I can pretend I don't have hitpoints. And I like that feeling—for me, the game completely ceases to be about surviving; instead, it's wholly about being a master thief.
But as I said, I do understand. And although I haven't yet put out a visible hitpoint indicator as minimalistic as the one you envision, I can recommend an alternative one that I've tweaked a little bit. Like the steampunk compass, it's a community release I came across years ago: a dark shield, to replace the bright white one (honestly, what was LG thinking?). I don't remember who released it, though I do believe it was a standalone release.
But as released, it was still rather bright—too bright for my tastes, at any rate. So I've darkened it quite a bit (see the screenshots below) and made it available at (
http://rapidshare.com/files/424100265/Thief_ThiefII_dark_shield.rar).
(
http://i1092.photobucket.com/albums/i408/HelsifrabFrumjeeling/dump005.jpg)
(
http://i1092.photobucket.com/albums/i408/HelsifrabFrumjeeling/dump006.jpg)
(
http://i1092.photobucket.com/albums/i408/HelsifrabFrumjeeling/dump008.jpg)
(
http://i1092.photobucket.com/albums/i408/HelsifrabFrumjeeling/dump009.jpg)
Yandros on 10/10/2010 at 03:21
I really like those dark shields.
jermi on 10/10/2010 at 15:13
What's with the point sampled textures?
huginn on 10/10/2010 at 17:13
Quote Posted by jermi
What's with the point sampled textures?
If you're talking about the quality of the overall world texturing in the screenshots (I had to look up point-sampling, so I hope I've got your meaning right), that's the result of my switching to a widescreen monitor quite recently and trying to get certain older games running right again. Some stuff has a harder time looking as good as it used to on the 4:3 CRT.
And although I hope to use the widescreen patch available here (indeed, though I already have it), I'm running Windows 98SE and may have to work a little harder to get it to run—if it will run at all.
My current machine, which is no poker for old games (3.2 GHz P4, 512 RAM, 256 GeForce 6800 Ultra), is nonetheless a bad second to the machine I'm holding off buying until the money flow picks up a little. The next machine, not a replacement but simply the other half of the gaming solution, is for the hopped-up
Thiefs, the
Bioshocks, and
Fallout 3 ... I have to at least
try it.
So if I'm reading your meaning right, yes, it's just my setup readjusting to widescreen without my having actually retweaked everything—I actually hadn't run
Thief with this new monitor until I needed screenshots for this mod.
Goldmoon Dawn on 10/10/2010 at 18:59
To me, the screenshots looked like good old software mode. :ebil:
huginn on 10/10/2010 at 20:25
Quote Posted by Goldmoon Dawn
To me, the screenshots looked like good old software mode. :ebil:
You know, it may actually have got set to that. I'll have to check.