maga on 13/10/2014 at 09:44
Unfortunately for me, it crashes at the beginning..... :(
fortuni on 23/3/2020 at 05:17
To fix or not to fix?
When Theker first released this mission is was seriously buggy but later he released an updated version (V_3) but one thing he didn't address was the big boss in the catacombs. As it stands the Skull Creeper (a reskinned treebeast) just stands there and takes no notice of the player making it far too easy to walk around him and grab the Hammerite blueprints.
We do not fix authors design decisions unless absolutely essential but in this case I think this is simply a case of oversight, and with a dml we can make the Skull Creeper more aggressive by ramping up his awareness factor from 0.
But before we do that it would be appreciated if we could get some feedback as to whether we should leave or fix him. Here's a (
https://drive.google.com/open?id=12GV7DMHrjiXE_yrZv9pF2yaZaRNJU96B) quicksave
Renault on 23/3/2020 at 06:13
You could ask the author directly. Theker now goes by the name -Terra-, if I'm remembering correctly.
fortuni on 23/3/2020 at 06:36
Thanks, have sent Terra a PM.
fortuni on 21/4/2020 at 06:23
With the blessing of Theker (aka Terra) dml to fix Skull Creeper big boss who just stands there doing nothing, and fixes a secret.
Code:
DML1
//Thief Trinity: Fixes: File: miss20.mis.dml
#script "squirrel"
+ObjProp 805 "PhysType"
{
"Type" None
"# Submodels" 0
}
+ObjProp 805 "Position"
{
"Location" -52.4373,-6,-15.827
}
+ObjProp 1503 "DesignNote"
{
"" RepositionLoc=-149.879,241.213,-21.0976
}
+ObjProp 1503 "Scripts"
{
"Script 0" SimRepositionAbs
}
//Skull Creeper
ObjProp 964 "AI_Alertness"
{
"Level" "(0) None"
"Peak" "(0) None"
}
+ObjProp 964 "AI_Vision"
{
"" "Well Above Average"
}
+ObjProp 964 "AI_Hearing"
{
"" "Well Above Average"
}
+ObjProp 964 "AI_Sloth"
{
"" "Well Below Average"
}
Create -1291 "CreeperTrol1"
{
+ObjProp "Position"
{
"Location" -228.302,-357.159,-47.5998
}
}
Create -1291 "CreeperTrol2"
{
+ObjProp "Position"
{
"Location" -186.514,-357.159,-47.5998
}
}
+Link "CreeperTrol1" "CreeperTrol2" "AIPatrol"
{
}
+Link "CreeperTrol2" "CreeperTrol1" "AIPatrol"
{
}
+Link 964 "CreeperTrol1" "AICurrentPatrol"
{
}
+ObjProp 964 "AI_Patrol"
{
"" true
}
+ObjProp 964 "TimeWarp"
{
"" 0.75
}
+ObjProp 964 "AI_VisDesc"
{
"Cone 1: Flags" Active,Night vision
"Cone 1: Angle" 170
"Cone 1: Z angle" 170
"Cone 1: Range" 15
"Cone 1: Acuity" 1500
}