jtr7 on 31/5/2013 at 13:52
Heh heh heh. :ebil:
When you hear something like that at the start of a mission, you kind of expect to see something like it!
Crevan on 2/6/2013 at 23:20
Hammerite, Keeper and Pagan faction "spells" are finally done!
Each faction has four of them (actually, the Keepers have five but the last one simply allows them to draw non-magical glyphs as warnings or messages for other Keepers)
Here's what they do, will post some screenshot later.
Hammerites
1- Bless Water: The Acolyte bestows the Builder's blessing on a pitcher of water. Holy Water can be used to bless hammers and arrows, or thrown upon undead creatures to damage them. [required rank: Acolyte]
2- Builder's Fury: The Hammerite calls upon the Builder's might, becoming faster and more skilled in melee combat for a short time. [required rank: Worker]
3- Righteous Might: The Hammerite can bless himself and his allies, making them faster and stronger for a while. [required rank: Warrior]
4- Spiritual Hammer: The Priest evokes a floating hammer to crush his foes in the Builder's name. [required rank: Priest]
Keepers
1- Alarm Glyph: This glyph alerts his creator whenever someone that is not a Keeper walks near it. [required rank: Initiate]
2- Glyph Aranides: The Keeper can use this glyph to make himself and his allies invisible, for a short time. [required rank: Acolyte]
3- Glyph Discarta: This powerful glyph deals direct damage to its target, depending on the Keeper's Stealth skill. [required rank: Scribe]
4- Glyph Penteclees: This glyph lasts for 24 hours and cannot trigger more than once every 120 seconds. Whoever triggers it suffers an amount of damage depending on the Keeper's Stealth skill. [required rank: Elder]
Pagans
1- Nature's Blessing: The Pagan's attunement with the forces of nature makes him more resistant to elemental damage of any kind.
2- Renewal: This blessing heals the Pagan or one of her allies of any wounds of poisons.
3- Shapeshift: The Pagan shapeshifts into an ape-beast, becoming faster and stronger, but less intelligent.
4- Wild Growth: Spiked brambles and twisted vines sprout from the ground, entangling and damaging every non-Pagan in the area.
I've had to take some liberty with each rank in order to make it interesting even to faction newbies (I'm afraid it would be kinda frustrating, having to go through month of novitiate in order to become an Acolyte of the Hammerites) - higher ranks will require time and roleplaying in order to be achieved, anyway.
Since Pagans don't have "ranks", I guess Shapeshift would qualify a Pagan as a warrior, and Wild Growth would be pretty much what a Woodsie Priest/Priestess does.
Suggestions are welcome, anyway. :)
jtr7 on 3/6/2013 at 00:11
Since it's now leaving the Thief idiom by necessity and becoming more UO, it'll be trickier for me to advise you either way, but nothing leaps out as unreasonable with the requirements you have to meet. I've never played UO, and am not actually going to be able to, so that's regrettable. The only one that bugs me is shape-shifting, but it's a trope of the Fantasy RPG, so I see why that's there, instead of just having a straight Chaos beast. You chose the Apebeasts, which are a good pick that overlaps both older Thief titles, and from TMA, includes the possibility of a blowpipe ranged attack. And while I'd also favor a Treebeast, I can see the problem with those, with scale considerations, and no ranged attack possibilities; they are the fastest AIs in the games, and can't be outrun in an open area. BugBeasts are too slow and could almost be the Pagan version of a Mechanist turret-bot/combat-bot hybrid, and Craymen are too slow and limited in melee and have no ranged attack.
Of course, now I'm wondering about Frogbeasts and Frogbeast eggs. :p
I take it there's no vertical gameplay?
Crevan on 3/6/2013 at 08:26
I've been thinking about making Woodsie Priests turn into a Treebeast instead of an Apebeast - the shapeshifting spell would then have different outcomes, based on the PC's "rank". The increased speed could make up for the lack of ranged attacks (and they'd still be able to cast spells, anyway).
No vertical gameplay, unfortunately, UO's too much 3d-unfriendly for that :( I'll script a jumping system based on the character's Dexterity and armour, but that's about it.
Frogbeasts & frogbeast eggs will be there, working as they should. ;)
jtr7 on 3/6/2013 at 09:34
:thumb:
Thanks!
Crevan on 3/6/2013 at 22:18
Finally got them to work properly. ;)
Let's join Garrett, master thief, as he explores the Alarus Extension looking for the fabled bow upgrade.
Inline Image:
http://imageshack.us/a/img153/687/garrett1.pngHiding in the shadows, he gets ready to turn another corner.
The "light gump" indicates how well hidden he is. Being in total darkness right now, he's nearly impossible to see.
Inline Image:
http://img7.imageshack.us/img7/7465/garrett2.pngAs he approaches the sarcophagus, he spots three zombies. The light from the torch (who the heck lights these down here, anyway?) makes him slightly easier to notice.
Inline Image:
http://imageshack.us/a/img850/6305/garrett3.pngBack in the shadows, he readies one of his flash bombs. Bonus points if you can tell what the rest of his inventory is.
Inline Image:
http://imageshack.us/a/img836/2673/garrett4.pngWell, that was easy.
Inline Image:
http://imageshack.us/a/img577/5788/garrett5.pngOn his way back, he's ambushed by two blue coats!
Inline Image:
http://imageshack.us/a/img203/43/garrett6.pngLuckily, he had one flash bomb left. Time to run.
Inline Image:
http://img203.imageshack.us/img203/4338/garrett7.pngAnd here's how it looks when a PC gets targeted by one of these babies:
Inline Image:
http://imageshack.us/a/img819/8441/flashbomb.pngYep.
Inline Image:
http://imageshack.us/a/img27/851/flashbomb1.pngThe screen suddenly turns white with a flash. :) The light then slowly fades out, and the player can see again. When the character's blinded his ability to fight and dodge hits is greatly hindered, and he loses sight of whoever he was fighting before being dazzled (that's
leaving war mode, for those familiar with UO's game system).
jtr7 on 3/6/2013 at 23:24
Coming along! Coming along! Thanks for the dark shots, too. :cool:
Do the zombies explode or crumble to dust, and if they fall over, are there zombies playing possum that look different?
Crevan on 3/6/2013 at 23:49
Quote Posted by jtr7
Do the zombies explode or crumble to dust, and if they fall over, are there zombies playing possum that look different?
Working on it :P I'd like them to get back up unless killed by explosions or blessed weapons/arrows, but it's a pain to pull off. Still, it
should be doable with some effort.
jtr7 on 3/6/2013 at 23:55
I understand if the tech limits you, but it's good to know it's possible.
Thanks for the humor in your posts.
And it's a relief to know I don't have to explain myself, that you know what I'm talking about, and even are already on top of everything that comes to mind to ask.
Crisel on 7/6/2013 at 07:43
Wow - looks pretty amazing already! If you need any help just let me know, although I'm confident that you can manage. Also, I hope you guys have nothing against planar travelers and/or personalized quests :) Some loops just beg to be closed.
See you around!