voodoo47 on 5/3/2014 at 21:24
whatever. the point is, if it does not work, it will not work, no matter how much you want it to.
Xmodule999 on 7/3/2014 at 17:59
Is possible to run Thief 2 (v1.07) using engine from T2 demo v1.01? Is this compatible?
voodoo47 on 7/3/2014 at 18:16
if you are asking whether the original T2 demo engine can run T2 1.07 levels, the answer would be no, not likely.
ZylonBane on 7/3/2014 at 19:50
Y'know, it might be fun to try relighting this mission THIAF-style (blue ambient light, hyper-saturated orange torch light, fog so thick you can see it indoors), just to see how awful it looks that way.
Xmodule999 on 8/3/2014 at 20:14
[video=youtube;2dUZRm_Obu4]https://www.youtube.com/watch?v=2dUZRm_Obu4[/video]
Thief arrow (un)fix.
And second video - (
https://www.youtube.com/watch?v=o49GAKN_Ytw)
Done with demo, but this it still possible to replicate with TFix 1.18h, so, possible or impossible to repair?
voodoo47 on 8/3/2014 at 20:50
yes, as stated many times, if you break things, they will not work. the solution is, as alway, very simple - just don't do it. but I guess it should be possible to set things up so the mission will fail instantly when you kill Farkus.
ZylonBane on 9/3/2014 at 00:56
Easiest fix would be to set a low pick bias on the fire crystal.
voodoo47 on 9/3/2014 at 01:06
true. maybe I'll do that.
Xmodule999 on 21/3/2014 at 16:06
There are a lot of places near Mechanist Tower (Angelwatch) in T2 demo mission, in which there is no sound propagation (on some buildings near Mechanist Tower).
voodoo47 on 21/3/2014 at 23:17
yeah, but they are just so much pita to fix.