Yandros on 14/6/2013 at 03:45
Oh wow, well major kudos to voodoo then for pulling this off! Hopefully I'll actually have some free time this weekend to play it! :p
Constance on 14/6/2013 at 19:52
By the way, is it just me or is there a problem with rope arrows ? Even though we start with 5 of them and even though I checked / changed my shortcut key to them multiple times, I can't seem to activate them as my currently equipped "weapon".
Edit : works with the "next/previous weapon" keys, but not the direct shortcut.
gnartsch on 14/6/2013 at 20:47
Interesting.
I just checked and extracted it. And played it without any customization.
8 worked right-away although it doesn't appear to be configured for the Rope/Vine arrows.
As soon as you bind 8 to that, it will not work anymore.
QUICK FIX:
open user.bnd and change back
bind 8 "inv_select ropeyarrow"
to
bind 8 "inv_select ropearrow"
This only restores the function of the 8 key, but the binding will remain invisible in the customization screen.
-------------------------------------------------
EXPERT-answer to the problem above: ;)
resfix\intrface\BNDCMDS.str should be adjusted as well for consistency.
bindcmd_39: "inv_select ropeyarrow"
should actually read
bindcmd_39: "inv_select ropearrow"
With that the customization screen would properly accept the keybinding and the game will use it.
Constance on 14/6/2013 at 21:09
Thanks a lot :]
My keyboard has a french layout so I didn't even try to play without modifying the key bindings first.
Calibrator on 14/6/2013 at 21:52
I haven't installed it, yet, but isn't it possible to copy one's standard Thief 2 keyboard config file into it to get your accustomed config?
gnartsch on 14/6/2013 at 22:01
No. That's exactly the problem here.
Even though it is running NewDark, the game is aware that it is supposed to run Thief1 and not Thief2.
Specifically that rope arrow key-binding is named differently in Thief2 (ropeyarrow as opposed to ropearrow).
And since the T2-demo was based on the original Thief1 engine, it requires the Thief1 naming.
Well, something like that.... I don't understand it exactly, since cam.cfg specifies it is T2.
At any rate this upgraded demo is not exactly like Thief2.
But I would not be surprised if the Thief1 bindings were even less compatible with this early alpha demo version if you simply copied them.
I am sure voodoo47 sorted this out as good as possible already and just missed this little difference.
EDIT: One weird thing also is the fact that the Rope-Arrows show up between Blackjack and Sword if you cycle through your weapons ingame.
I wonder if voodoo47 did some 'hacking' in order to bring these arrows back to life while he was porting it.
pwl on 14/6/2013 at 22:32
This was great to play thru!! I had the same problem with rope arrows I just used the next/previous keys to get to them. To get to the Mechs. Palace/Building from a different direction was cool.:cool:
Thank you voodoo47!! Great playthru.
voodoo47 on 14/6/2013 at 22:36
actually, I did not mess with the controls - the default layout seemed to work, so I did not try to tweak it. the different weapon cycling is a demo gamesys thing, original I believe - not sure how to fix it.
//anyway, the issue with not being able to rebind the rope arrow is serious enough to warrant a hotfix (thanks gnartsch): link added to the first post. to all those who have created mirrors - please update them as well (I count only one so far, so it shouldn't be a big deal).
downwinder on 15/6/2013 at 09:01
what do i use to open the file? i got win7
voodoo47 on 15/6/2013 at 09:17
7zip.