T-Smith on 23/5/2006 at 02:35
Quote Posted by Holywhippet
Correct me if I'm wrong - but aren't some of the T:DS missions under the "don't get seen" rule? I had a feeling the clocktower one was if nothing else. That would throw a wrench in any speed game. I'd be interested in something like the Framed mission in Thief 2 done as a speed run on expert since you can't afford to get spotted.
None of the missions force a "Don't get spotted" rule on you in Thief 3.
Aja on 23/5/2006 at 05:48
I've only watched the Bloodline Opal mission so far, but I digress with whoever says it's unthief-like. On the contrary, it's kind of exciting to watch him move through the level so quickly - if he's ever spotted, it's only for a second.
I'll watch the rest later, though I'm in the middle of my second run through Deadly Shadows, so I don't want to see too much yet.
MorbusG on 23/5/2006 at 08:02
Quote Posted by Holywhippet
I'd be interested in something like the Framed mission in Thief 2 done as a speed run on expert since you can't afford to get spotted.
Not on expert, but didn't get spotted (
http://whitecortex.net/~mikko/speedrun/t2-3.avi)
Oh, and played with a xbox gamepad (the original) :)
plebeian on 23/5/2006 at 09:11
Quote Posted by Aja
I've only watched the Bloodline Opal mission so far, but I digress with whoever says it's unthief-like. On the contrary, it's kind of exciting to watch him move through the level so quickly - if he's ever spotted, it's only for a second.
There is only spotted or not spotted, the amount of time your spotted for is irrelivant. Once your seen, you're seen.
First of all, he's already memorised every square centimeter of the level and the placement of every AI and item of loot, hence there is little to no judgement or skill required, he's following a predefined route. You could just as easily program an AI bot to do this run.
Secondly, the AI in this game are not designed to deal with someone sprinting though like this - I mean, they can't even chase you properly in this game, they get tried and stop after a few seconds, and of course, you can use zoning as a safety net.
Unlike a shooter, the AI in this game have a delayed reaction time unless you blatantly show yourself in full light and jump up and down in front of them, but with so many gloomy areas available, you can easily sprint past and be gone before they've had time to react at all.
As I said, if you want to try speed-ghosting the game, then I won't complain about it, but this is just hamfisted speed-blundering againt AI not programmed to deal with it.
MorbusG on 23/5/2006 at 09:42
Well please do a speed-ghost then. And share it with us. I'm sure we all would enjoy that, too.
Quote Posted by "SDA"
A speed run is a video of a player striving to complete a video game in as fast a time as they can manage.
Making up more rules to slow things down, doesn't seem to have a purpose. It sort of conflicts with the whole speed-run idea in my opinion.
That's why I'd prefer a pure-speed w/o 100% loot and on normal, but hey, maybe I do such myself.
Fragony on 23/5/2006 at 10:37
Quote Posted by plebeian
I can't think of anything more pointless. It's the complete antithesis of the Thief experience. No tension, no atmosphere, no plot, no gameplay, just run as quickly as you can through a predefined path that connects the loot together.
It's a game. Of course it's pointless.
//downloading now, sounds impressive.
Tithian on 23/5/2006 at 11:21
You made Garrett look like a monkey in the clocktower. Awsome jumps!
sparhawk on 23/5/2006 at 12:55
Wellm, there is on grain of truth in plebeian's posting. The AI in TDS is designed to be extremly slow, compared to T1 and T2, so a speedrun in TDS is less of an achievement than in the other games where a host of AIs can follow you. :)
Nevertheless I like to watch the video for what it is, as I don't try to learn from it how to properly play it. I just take it as a fun video and an interesting one as well. :)
CannibalK9 on 23/5/2006 at 17:06
Quote Posted by plebeian
First of all, he's already memorised every square centimeter of the level and the placement of every AI and item of loot, hence there is little to no judgement or skill required, he's following a predefined route. You could just as easily program an AI bot to do this run.
Check the second segment for a good example. I run up to the chest right next to a guard, I was experimenting which is a crucial part of speedrunning. Near the steps the guy was in the wrong place, then when I went back after jumping from the balcony he's in the wrong place again! Towards the very end after the vault I was expecting a guard to be walking away from me down a corridor. Instead I found a civilian, and the guard starts chasing me from behind. An AI bot would die horribly.
Oh, and you can't program an AI bot to come up with the route and the tricks and the tactics, that was the most enjoyable part for me and you've decided to completely ignore it.
Quote Posted by plebeian
Secondly, the AI in this game are not designed to deal with someone sprinting though like this - I mean, they can't even chase you properly in this game, they get tried and stop after a few seconds, and of course, you can use zoning as a safety net.
The lizard men at the start of the sewers don't stop chasing you unless you climb on something inaccessable to them or enter the next area. Nuff said.
Quote Posted by plebeian
Unlike a shooter, the AI in this game have a delayed reaction time unless you blatantly show yourself in full light and jump up and down in front of them, but with so many gloomy areas available, you can easily sprint past and be gone before they've had time to react at all.
And what if you have to double back (check Moira's mansion looting the library). That was %^&*ing hard!
See, you've made me do it again. I shouldn't have to make something that I think and others agree is entertaining and be expected to defend myself against presumptuous, arrogant, uninformed, NOT VERY NICE PEOPLE, who associate it inappropriately with paedophilia... so I won't from now on.
Thanks again!
Shadowmeld on 23/5/2006 at 19:07
Thanks for the videos.
I never knew what the game looked like in third person. Even though I prefer first person for playing, third person works great for your videos. It was neat seeing Garrett pull off some rail hopping and mantling moves.
I am not sure why you're getting criticized for making these. You did something for fun and are allowing us to enjoy if we wish. Nothing wrong with that.
There are some people that try to bring others down. It's fine if they want to criticize something, but then they seem determined to convince everyone else to agree with them. Let it go and move on, we knew you didn't like it after your first post.