Gamall on 21/4/2007 at 11:42
Hi,
I started playing Thief3 again a few days ago, and wrote this little program to remove the limits to the equipment Garrett can carry.
I used the offsets provided by a guy name Saracoth on these fora. I know he wrote a program to alter them, but he used the .NET framework and the JAVA runtime environment, so you have to download heaps of stuff to make the programs run, which amounts to killing a fly with a machine gun IMHO.
This prog is < 200 Ko, and should run on any Windows box. cf the readme for more info.
I don't know if there are still people playing Thief3, but here it is anyway...
-> (
http://gamall-ida.com/f/viewtopic.php?t=130) Download / Read the Readme / See screenshots.
ZylonBane on 21/4/2007 at 18:02
Well, this should silence all the people who are constantly complaining that Garrett isn't quite enough of a walking arsenal in TDS.
Jashin on 21/4/2007 at 19:43
And TDP, and TMA.
Meisterdieb on 23/4/2007 at 01:53
That may be, but with the open, free-moving design of TDS, where you (can) return to the streets and collect the arrows, visit the fences and your apartment every day, I don't think it would be that much of a stretch to think that Garrett would collect those arrows and - since most here seem to complain that he shouldn't carry so much stuff around- stash them in his apartments.
I didn't like it in Thief 1 or 2, when you couldn't take the saved or found equipment from one mission to the next, so at least that was bettered imo.
But to go then ahead and impose another silly restriction on equipment...:tsktsk:
They could have limited the total amount of arrows, ok. But to say, you may carry 20 of those but only 5 of these seems ludicrous to me...
Anyway, I'm looking forward to using that program; makes it a lot easier to fool around.
Btw,just for the records: although I am against any equipment restrictions, I am a follower of the "ghosting way" which actually forbids use of any equipment thatwould make NPCs suspicious (or would make people suspicious in RL)
ZylonBane on 23/4/2007 at 04:27
Quote Posted by Meisterdieb
I didn't like it in Thief 1 or 2, when you couldn't take the saved or found equipment from one mission to the next, so at least that was bettered imo.
That was an intentional design decision to prevent people like you from hoarding equipment from one mission to the next.
Gamall on 23/4/2007 at 17:56
Quote Posted by ZylonBane
That was an intentional design decision to prevent people like you from hoarding equipment from one mission to the next.
No kidding...
What if some people actually
like hoarding stuff ?
The fact that some feature is deliberate does not mean you have to wholeheartedly agree with it, lest the Builder smites thou in His wrath...
Neither does the fact that someone disagrees with a given feature mean they believe it a glitch.
Meisterdieb on 23/4/2007 at 18:31
Quote Posted by ZylonBane
That was an intentional design decision to prevent people like you from hoarding equipment from one mission to the next.
And why should they not allow hoarding?
What's wrong with collecting everything? Although I realize one should try to explain where all the hundreds of arrows, breath bottles, oil flasks etc are stashed away, because even I agree that Garrett shouldn't carry around tons of stuff- it's hard enough explaining where he pust the tons of loot...
shadows on 23/4/2007 at 18:37
Thanks for alerting us to this! I love to hoard equipment, but i am a minimalist and i try to use no expendable equipment at all.
As for them designing the game not to allow you to 'hoard' equipment. It's probably for gameplay reasons, if you can hoard stuff then in the later/tougher levels they could make it easier to get through. There's also the technical limitations of the Dark Engine, too many flashbombs going off can crash the game, of course doesn't apply to T3.
ZylonBane on 23/4/2007 at 19:07
Quote Posted by Meisterdieb
And why should they not allow hoarding?
What's wrong with collecting everything?
Because it farks with the game balance. Thief is not an RPG. Every mission is designed to be played as a self-contained entity. Yes, you can buy more equipment based on how well you did in the previous mission, but even then they placed strict limits on how much equipment is available for sale. Heck, most missions are designed so that you don't really need any consumable equipment to finish them.
The creators of Thief have stated explicitly in interviews that equipment doesn't carry over so that players will actually USE the equipment, as opposed to living in fear that they might need all this stuff in some future mission. Obsessive hoarding is a disfunctional behavior, so anything that discourages this is a Good Thing.
Peanuckle on 23/4/2007 at 23:17
You know, a klepto could download this mod and then spend the rest of his life in front of a bush taking moss arrows because he can always fit "just one more" :D