Gamall on 24/4/2007 at 05:46
If that is their definition of fun (and assuming moss arrows respawned like that, which is not the case), then by all means, let them do just that !
But they will be thwarted, because I only put the limit to 999. Not quite enough to fill a lifetime.
For these taffers, perhaps I ought to raise the bar to 2 billions or something...:ebil:
imperialreign on 25/4/2007 at 00:51
Personally, I only had a need to start camping when I found that BFG9000 that was ever so cleverly hidden in StoneMarket . . . forget all the other arrows, man, that BFG roxurz!
Elentari on 25/4/2007 at 06:16
I probably shouldn't jump into this dangerous topic, but I had to say something.
I am one of those people who like to hoarde as well . . .for those times when I 'really need it'. Even in TG and TMA I have it set so I can buy everything in a loadout screen. I grab it all.
. . .
then use none of it. :laff: Or very little. I always have this feeling that I will need something in there. . .then end up playing through entire mission saving it all because somewhere near the end I'm going to need those 50 water arrows. . .which of course I never do. Then i've played it and know what I need where and still hoarde the stuff just in case. Its strange but true. I would say I like to have the options if I suddenly decide to do something different.
Its not a problem, in my opinion, since how I play doesn't spoil it for me, and certainly doesn't hurt anyone else. Except, perhaps, Garrett's back. . .:D
jtr7 on 25/4/2007 at 07:18
Like Elentari, I hoard for about the same reasons, except I do have moments where I quicksave and unload a bunch of it, usually on the AI, but not necessarily--just experimenting or switching mental gears. Then I quickload and play without using much of the gear.
Sometimes, if I'm in a hurry, but gotta get a Thiefy fix, I'll use the stuff to keep the AI out of my way as I run around. I don't take out the AI chasing me or the ones alerted as I pass, just the ones blocking my path. Goin' crazy. I love the atmosphere of the Thief universe, so serious play isn't necessary to get a quick fix.
"Don't worry, ladies, just passing through...."
Otherwise I take hours to play through the maps, since I like to clear levels. Having only played TDP and TMA through only twice each, and Gold and TDS only once each, I've had to squeeze in what Thief I could. Now that I own them all and have a machine to play them on, I'll be able to play more seriously and take my time. Hopefully I'll acquire the skills to "ghost" when possible. Until then, I'm hoarding, just in case I get so caught up in the game I forget to quicksave, then make a mistake!:p
RavynousHunter on 29/4/2007 at 03:34
Quote Posted by Gamall
For these taffers, perhaps I ought to raise the bar to 2 billions or something...:ebil:
Theres a limit to how much equip you can have, depending on how big they (the programmers) made the limiting variables.
This is how it works (at least in C++):
Short: From -127 to +127 (or 0-256, if unsigned)
Regular: From -32,768 to +32,768 (or 0-65,536, if unsigned)
Long: From -2,147,483,648 to +2,147,483,648 (or 0-4,294,967,295, if unsigned)
Ive set the max to 65535, and it worked, so its either a regular-type, or a long, in which case, the upper limit is, as stated, 4,294,967,295 of any given item. Which is still a god-awful amount of ammo, no matter HOW you go about it (and a hell of a lot of money).
Gamall on 29/4/2007 at 08:01
I didn't say two billions at random :P In case you didn't notice, 2,147,483,647 ~2 billions.
The var is stored as a signed integer (= signed long), so the limit is roughly two billions (2,147,483,647 if you really really love figures).
By the way,
Quote:
Regular: From -32,768 to +32,768 (or 0-65,536, if unsigned)
That is what you read in books, however, this type doesn't
really exist on 32 bits systems. Only on 16 bits systems. Maybe something like "short int" in C++ (But there is really no point in using short ints (16 bits) on 32 bits systems anyway...), which is confusing with your "short" type which is in fact a "char", using C++ terminology...
(and the bounds you gave are not all exactly correct either: 0-255 and not 0-256 etc...)
edit: made a little (
http://www.gamall-ida.com/f/viewtopic.php?t=135) demo, if you want to play around with how integer values are stored in memory (notice the inverted bytes).
All this is more than slightly off topic anyway.
Nekomiffy on 1/5/2007 at 16:21
Hi there!
I have a littel technical problem: when I use the program, it telly me that the T3gamesys.t3u has an inadequate length. What can I do since I don't have a proper program for editing manually?
Thanks in advance!
Gamall on 1/5/2007 at 16:40
If it tells you that, you
most certainly have an already edited T3gamesys.t3u.
AFAIK, there is no reason whatsoever that a genuine T3gamesys.t3u should have a non-standard length. (I have only tested on 1.1, but I'm pretty sure T3gamesys.t3u is not affected by the patch, so it should work with 1.0 too... not that there is any reason to play on 1.0... Tell me which version you use though, just in case I'm wrong on that account)
To see whether or not your T3Gamesys is unmodified (which I doubt), please make a (
http://gamall-ida.com/f/viewtopic.php?t=132) md5 hash of it... it should be dbefda1507ec3c1fe1932efbd90a706f . If it is, then I'm baffled... If it is not, there are two things which I could do to help you...
1° I could upload an unmodified T3Gamesys, which you could then patch using my mod. (alternatively, you could just reinstall T3 ;))
2° I could alter my program so that it goes on even if the length is inadequate... however, I had good reasons for not allowing that in the first place: if the file has been tampered with, especially if its length has changed, the offsets can have changed, which will render my mod useless at best, lethal for the game in the worst case ;)
Nekomiffy on 1/5/2007 at 17:45
Yeah, I tested it with the hash - it's modified although I have no idea why. I just use version 1.1 and the collective texture pack; maybe it is that? And if you could be so nice to upload an unmodified gamesys, I'd be very happy (maybe others too with similar problems); otherwise I'd have to re-install everything and that so not fun ^^
Thanks again:cheeky:
EDIT: Okay, I just found the problem: I had a fanmission installed with Garettloader. When I reinstalled the original game, the gamesys was fine ^^;;; Sorry for me being to silly not to think of it.... >.<
Gamall on 1/5/2007 at 17:56
I uploaded the thing anyway, before you edited your post, on the (
http://gamall-ida.com/f/viewtopic.php?t=130) dev topic.
It might be useful in the future for those who omit to backup their file before blithely messing it up...