fortuni on 30/12/2020 at 17:24
When you get to the tower there are some ledges in the corner you can mantle, from there you mantle up onto the roof of the far building in the screenshot, but yes some of those mantles are a bit tricky. I don't know why your having such a hard time, I didn't have any such mantling issues in beta testing, but then again I'm left handed so I play using a controller set up to the same controls as I have for both TG and T2 so with me I found all the controls very fluid.
Adsk1 on 30/12/2020 at 18:10
Quote:
Nothing I have tried works, in T1/2 and TDM you can jump and catch a ledge with your fingers - is this even possibly in TDS...
Only before your jump reaches it's zenith and you start to fall back down again.
Here's a (
https://youtu.be/Nzj1RsFA27A) YouTube video of me getting up to that collectable.
Hope this helps.
Bikerdude on 30/12/2020 at 22:31
@fortuni
It turns out I had the gravity double the normal, so the player was heaver, this state of affairs was due to the number in sneaky tweaker not being that clear with regard to heavy versus light. Things became a lot easier after that, the crates though were still a pita.
b.
pwl on 31/12/2020 at 01:22
Ok I am trying to progress in the book hunt and I cannot find book 457 it is not in library 4 shelf 5 unless it is up high but I cannot find it?:confused::confused:
nevermind I did not look up
I am having trouble picking up the keepers ring from the lock box I got some loot out of it and I can see the ring but it will not highlight?
Adsk1 on 31/12/2020 at 18:50
Quote:
I am having trouble picking up the keepers ring from the lock box I got some loot out of it and I can see the ring but it will not highlight?
Have you
read the note about the ring (Located in the apartment with the balcony that overlooks the streets)?
Nicholasspb on 6/1/2021 at 17:44
Big Thank You, Adsk1! Am enjoying your campaing on winter holidays! You really succeeded in making a great new campaign, even if using some original map assets as a base. New scripts, atmosphere, plenty of guards, story itself, optional stuff to find - impressive! :cool:
I have only 1 problem insofar - I can't start Mission 6, the game crashes 5-10 seconds after the end of briefing. Tried TR2 with mods (was playing with John's CTP for the first 5 missions, worked well, just had to downgrade resolution from 4x to my normal), tried to disable all mods, even downgrade resolution even more; same result.
I suspect that the levels are quite complex for T3 engine, pushing it to the limit, thus causing technical issues, but still, Is there any working solution?
Adsk1 on 6/1/2021 at 19:12
Quote:
Big Thank You, Adsk1! Am enjoying your campaing on winter holidays! You really succeeded in making a great new campaign, even if using some original map assets as a base. New scripts, atmosphere, plenty of guards, story itself, optional stuff to find - impressive! :cool:
Thank you for the kind comments.
Quote:
I have only 1 problem insofar - I can't start Mission 6, the game crashes 5-10 seconds after the end of briefing.
Is this during the loading of the mission? If so it sounds like it could be down to the larger amount of assets that are in the latter half of the game's missions. I increased the PCVertexPools values in the FM's User.ini file to allow TR2 to have more assets. Maybe you have another .ini file that is overriding these settings at lower values. I'm no expert on these issues, but maybe Snobel might have more insight.
snobel on 6/1/2021 at 20:55
That's a good guess but unless a User.ini file was copied into a mod, which is both enabled and above the FM in the stack, then the FM User.ini takes precedence.
But I think it contains a mistake: in Default.ini, the vertexpool section looks like this:
Code:
[PCVertexPools]
DynamicVertexPool0=3145728
StaticVertexPool=2621440
StaticShadowVertexPool=1572864
@Nicholasspb: Try adding that zero in the FM's User.ini so that it reads DynamicVertexPool0=25165824 and see if that fixes it. If you don't know where the unpacked FM is located, find the FM installation folder through the start menu, under "Thief 3 Sneaky Upgrade". Or, if you installed using the default paths, just go to "C:\ProgramData\Thief 3 Sneaky Upgrade\Installed FMs\TR2" directly.
Nicholasspb on 6/1/2021 at 22:52
Quote Posted by snobel
@Nicholasspb: Try adding that zero in the FM's User.ini so that it reads DynamicVertexPool0=25165824 and see if that fixes it. If you don't know where the unpacked FM is located, find the FM installation folder through the start menu, under "Thief 3 Sneaky Upgrade". Or, if you installed using the default paths, just go to "C:\ProgramData\Thief 3 Sneaky Upgrade\Installed FMs\TR2" directly.
Thanks for quick responses, appreciate that. Modified user.ini, as you said. Unfortunately, problem remained. Still crashing on a loading screen of Mission 6, when loading bar is only 10-15 percent full.:erm:
1 remark: My "Installed FMs'' folder is inside the root folder of the game, and not in "Thief 3 Sneaky Upgrade" folder. Can this somehow be a cause of a problem?
snobel on 7/1/2021 at 06:01
I checked again, and DynamicVertexPool (no zero) is correct. Better change it back!
Having the FMs in the game root shouldn't be a problem - if it is, it's a bug in my patch.
Can you upload your save somewhere and either post a link here or PM me?