EvaUnit02 on 14/9/2008 at 07:41
Quote Posted by van HellSing
Six replies in and no mention of the creative use of apostrophe in the thread title?
Now where's Zylon when you really need him? :p
He's obviously not a native English speaker, quit being a troll.
Koki on 14/9/2008 at 08:31
The irony here is that it's the native english speakers that make most silly mistakes.
On topic, I always hated the interia bullets and other projectiles have in FPSes - the ones that throw people away when they get shot. Combined with the ever-imperfect ragdoll system it always end up looking beyond comical and into retarded.
Volitions Advocate on 14/9/2008 at 15:07
I really enjoyed the ragdoll system in COD4
It was almost like an animated ragdoll.
I remember the first time I threw a grenade at a guy and when it blew up he went flying but he didn't look like a "ragdoll" at all, he looked like he was waving his arms around but that at the same time everything was still being controlled by the physics engine. That was cool.
The_Raven on 14/9/2008 at 15:48
Quote Posted by Aja
enemies that don't react to being shot until they die (lookin at YOU, Half Life)
If I recall correctly, the enemies would flinch in Half-Life 1; however, for some inexplicable reason, Half-Life 2 had nothing of the sort.
catbarf on 14/9/2008 at 16:38
Quote Posted by Aja
Call of Duty 4 sets the standard here
I have very distinct memories of watching an RPG trooper run, I shoot him in the chest, and all that happens is he performs a one-second animation of dipping his head while he runs before continuing without adverse effect.
Aja on 14/9/2008 at 17:15
Well, nothing's perfect; could you provide a better example?
DaBeast on 14/9/2008 at 17:44
Quote Posted by Volitions Advocate
My favorite checkpoint system is in Halo. Whatever gripes with the game aside, its a smart system that detects things in the game and basically "rewards" you with a checkpoint when certain things happen. Like being in an area, or surviving a particulary tough firefight. Often if you're worried about not having your game saved before wandering into the next fight, if You walk around and make sure everything is dead in your area you should get a checkpoint at some spot. Although thats not perfect, because sometimes it "forgets" to reward you with one.
It's the same autosave feature from any game with an "objective complete" autosave, it's just hidden.
What annoyed the hell out of me in Halo 2, aside from being a shit game, was the audio in the cut scenes was way out of whack with the rest of the sound forcing me to turn the volume up, which didn't always make it easier to hear what was being said.
Considering that I had the metal boxed special collectors edition, I felt ripped off (even if it was lifted from a bargain bin).
catbarf on 14/9/2008 at 17:55
Quote Posted by Aja
Well, nothing's perfect; could you provide a better example?
I'm not asking for perfection. I'm questioning the logic behind holding up as shining example a game where the only effect of getting shot is a second-long animation, after which the enemy in question continues exactly as before.
Half-Life did it fairly well. Troopers that were shot would flinch, limp, and stumble convincingly.
Malleus on 14/9/2008 at 18:12
Quote Posted by catbarf
Half-Life did it fairly well. Troopers that were shot would flinch, limp, and stumble convincingly.
What? I totally don't remember that. Have any videos of it?
Koki on 14/9/2008 at 18:20
What he means is probably that the soldiers had a different running animation when wounded. It wasn't as great as he makes it sound to be though.