Thirith on 15/1/2009 at 15:27
Well, the title's fairly self-explanatory. :)
Two of my own examples:
- Command and Conquer: I've tried to like the RTS genre, and the C&C series (together with Warcraft 3 is perhaps the best chance any non-RTS fan has to enjoy the genre. However, with almost every RTS I've played I simply lost interest five missions into the game. But... I very much liked the original C&C's installation program. It's rare that you find such care being taken with the install interface.
-Doom 3: I don't like the game, but I very much liked the design choice that interacting with computers etc. didn't take you out of the normal FPS interface. It was integrated very smoothly and cleverly.
Zillameth on 15/1/2009 at 15:49
I like the idea of this thread! :D
(err, I don't mean to say I dislike the thread)
I didn't like Baldur's Gate, but I liked how some NPCs were friends, and wouldn't agree to travel separately. It was mostly a hurdle as far as players were concerned, but the characters felt less like papaercut puppets, and more like people.
I didn't like Gears of War, but I liked active reload (I guess everybody did). I believe games should have more minigames like this one: quick, simple but challenging, relevant, and deeply integrated into main gameplay. And it's completely optional!
june gloom on 15/1/2009 at 16:10
Clive Barker's Undying bored me to tears but I did like the old catacombs and ruined monastary.
Planescape Torment had a great story; pity the gameplay was rather shit.
Devil May Cry 3 was nice because you could turn it off quickly.
N'Al on 15/1/2009 at 18:01
Halo:
Being able to melee and throw grenades without having to switch weapons, a rechargeable shield (NOT rechargeable health, mind) that made sense in a sci-fi setting and allowed for slightly more aggressive play, a restriction to carrying two weapons max at a time that called for some tactics, the ability to dual-wield (in later installments) two weapons of different type, and vehicles that weren't utter shit to control.
Such a shame, then, that the game pitted you against midget aliens and a flood of, uh, Flood in identikit environments that made any kind of tactics immediately go out of the window. Potentially awesome FPS gameplay in a dire, dire game.
nicked on 15/1/2009 at 19:42
Icewind Dale - I loved the level design and the graphics. It was truly a beautiful 2D world. I just could never get on with the hack'n'slashiness of it all. Imo, the gameworld was too good looking for that, and really could have done with a lot more NPCs and story, and a lot less pointless clicking on monsters.
Koki on 15/1/2009 at 19:46
That would be a very long list.
Thirith on 15/1/2009 at 19:54
Quote Posted by Koki
That would be a very long list.
I'd be interested in hearing at least some items on that list of yours. Most of us here already know that there's a lot you don't like - but the things that you actually like about the things you dislike... now that's something we don't often hear about.
Zillameth on 15/1/2009 at 20:36
Personally, when someone says a game is excellent, but cannot point a single thing they didn't like (or, conversely, they think a game is rubbish, but cannot point to a single thing they liked), I disregard their point of view. There are way too many fanboys and too few truly excellent/rubbish games to waste time on extreme opinions.
I liked Mako in Mass Effect. Driving is was fun to look at, especially given the nightmarish terrain. Pity it was a non-roleplaying element in this supposedly role-playing game.
vurt on 15/1/2009 at 21:21
Any Bioware game. They often have interesting enough characters, nice settings, nice graphics but i can't stand their games because of how "stale" and linear they feel, both level design and gameplay wise. It's a shame.
Witcher is another good example, interesting setting/story/characters, good graphics but the rest sucked, felt like Fable all over, can't wander off the road into the forrest, can't jump to take any alternate paths or a shortcut. Would've loved it if it wasnt for this extremely stale feel.
Chade on 15/1/2009 at 21:25
The "torch is a weapon" trick in Doom 3 ... pretty much the only thing I really liked about the title, personally.