Malleus on 15/1/2009 at 21:27
Call Of Duty 4: I liked the intro/credits sequence where you are the president, and also the post nuke level. Rest of the game was meh.
Deus Ex: Invisible War: It was a dissappointment compared to the first, but there was one thing, one improvement that I really liked - you could mantle/climb up obstacles.
Mass Effect: The dialogue coreography was great - you know, not just two guys standing and talking, but real movie-like scenes. That was great. I didn't like the game itself, though.
Fringe on 15/1/2009 at 22:07
The first half of Lionheart: Legacy of the Crusader was decent enough. Like Baldur's Gate in a lot of ways. I also liked the SPECIAL system imported from Fallout. It made for a lot of interesting character and roleplaying possibilities.
It was only in the (obviously rushed) second half of the game, when everything turned into a repetitive slugfest with minimal roleplaying, that I got sick of it.
Angel Dust on 15/1/2009 at 22:14
Quote Posted by Zillameth
I didn't like
Gears of War, but I liked active reload (I guess everybody did). I believe games should have more minigames like this one: quick, simple but challenging, relevant, and deeply integrated into main gameplay. And it's completely optional!
I thought that one would crop up! I can't use it as an example since I quite like GoW but another good couple of examples of similarly well integrated mini games are the lock picking and hacking from Fallout 3. I disliked the game hugely but those are the best lock picking and hacking mini games I have ever played.
Jason Moyer on 15/1/2009 at 22:24
Dead Space: Being limited to using mining tools as weapons is awesome.
Indigo Prophecy: ANGELO BADALAMENTI
GTA IV: I like that the car physics are actually believable enough to be immersive while still being appropriately arcade/casual.
Pidesco on 15/1/2009 at 22:31
The open ended nature of the Elder Scrolls games. Bethesda could have gone somewhere interesting with it after Daggerfall, but decided to piss it all away on generic, bland design and awful core gameplay. Some day someone will make an open ended RPG that doesn't sacrifice everything in favour of the open world design. Like Gothic 2 but with less of the stupid.
Resident Evil 4's inventory management system. Too bad the rest of the game was a masterclass on how not to make an action game.
Scots Taffer on 15/1/2009 at 23:26
GTAIV: Pretty much everything but the missions
Indigo Prophecy: As Moyer says: Badalamenti, also the noir stylism and initial playstyle was very cool
S.T.A.L.K.E.R.: Pretty much everything but the story and travelling.
Harvester on 15/1/2009 at 23:30
I liked shooting off limbs in Soldier of Fortune. Too bad the rest of the game bored the crap out of me.
I also liked H.R. Giger's artwork in DarkSeed 2. The game itself was very poorly designed and buggy.
I really liked the music of Earthworm Jim 3D. The game itself was highly frustrating.
Koki on 16/1/2009 at 08:20
Quote Posted by Thirith
I'd be interested in hearing at least some items on that list of yours.
Not as interesting as it sounds. It mostly comes down to me liking the game aspect and not being able to stand the story/characters/setting aspect. For example, I think most jRPGs are great
games and I'd love to play them, but I know as soon as I do I will be treated to Dawson's Creek(more like BAAAWWWWWWson's creek amirite). Which will turn my brain into water.
Which is I guess kind of funny because most people claim they play games "for the story".
Thirith on 16/1/2009 at 09:31
Thanks Koki. Heh... From my very limited experience with jRPGs, it was roughly the other way around: I didn't really like the gameplay of Final Fantasy X, mainly because what I like in RPGs is playing a role (as much as computer RPGs allow for that), which is why my favourites would probably be Planescape Torment and Fallout. FFX had an okay story with good bits and dreadfully teen-oriented characters for the most part, but by investing 60+ hours into the game and the characters I got to care about them much more than I would have expected. However, this may very well be the equivalent of the body flooding itself with endorphins to cope with the pain. ;)
gunsmoke on 16/1/2009 at 14:58
Mace Griffin:Bounty Hunter. I liked the seamlessness of going from on-foot to space flight.
Silent Hill 4:I liked the beginning hour or so. Until the apartment becomes haunted.
Brothers in Arms:Earned in Blood. The character models, voice acting, sound/visual effects, and immersion. The rest of it blew.
Call of Duty 2 Big Red One: Not being able to save during the l-o-n-g ass missions RUINED it for me. I loved the game otherwise. SO everything but the save system I adored.
Just Cause: I loved the parachute, grappling hook. The size of the area (biggest game I have ever seen), the gorgeous graphics were awesome. Too bad it was all wasted on a shit game w/little to actually DO in that wide-open world. :(