Koki on 18/1/2009 at 18:39
Quote Posted by Zerker
Sounds like you need to try Shin Megami Tensei: Nocturne if you haven't already.
Oh yeah, the famous SMT... I dunno. I know I *should* try it out, but then I hear it's really hard(And let me say it right now that an RPG can not be hard, only broken).
Aja on 18/1/2009 at 18:54
Quote Posted by Matthew
Thief: the fact that TTLG came about.
we need to have a talk
sh0ck3r on 18/1/2009 at 18:56
Well, Baldur's Gate seems like a genuine RPG that adheres well to D&D rules and shows polish in the dialogue, but I don't like the game because it always evokes images for me of some underpowered mage running around aimlessly in some forest getting mauled by dogs. whereas Fallout 1 and 2 are perhaps less puritanical and complex in gameplay, but just immerse you so much more
Koki on 18/1/2009 at 19:37
Quote Posted by sh0ck3r
evokes images for me of some underpowered mage running around aimlessly in some forest getting mauled by dogs.
But that's what D&D is all about!
Fringe on 18/1/2009 at 19:51
Seriously, the first level as a solo mage is the best part.
Sleep spell! Sleep spell! Whack! Reload! Sleep spell!
Taffer36 on 18/1/2009 at 20:19
I actually quite enjoyed Mass Effect, but the dialogue wheel had SUCH potential that went unnoticed.
I hated that in 80% of conversations all paths led to the same thing anyways. Sure they gave you points for being good or bad (renegade and something, I forget) but the instances where you could talk people out of combat or get extra info out of people showed just how underused that was. I also didn't like that you barely had to read the options. Middle right for neutral, top right for good, bottom right for bad, etc.
I also felt like the conversations should have been in real time. In a real conversation you can't just sit still and consider which path to take, you have to act. They should let you interupt people, and the speed in which you answer could affect how convincing you are (if you're trying to talk someone out of combat and you take too long to answer, they would automatically enter combat, others would get bored, etc.).
Jason Moyer on 18/1/2009 at 20:56
Quote Posted by Taffer36
I also felt like the conversations should have been in real time. In a real conversation you can't just sit still and consider which path to take, you have to act. They should let you interupt people, and the speed in which you answer could affect how convincing you are (if you're trying to talk someone out of combat and you take too long to answer, they would automatically enter combat, others would get bored, etc.).
Isn't that basically how Alpha Protocol is supposed to work?
EvaUnit02 on 18/1/2009 at 22:21
Quote Posted by Taffer36
I also felt like the conversations should have been in real time. In a real conversation you can't just sit still and consider which path to take, you have to act. They should let you interupt people, and the speed in which you answer could affect how convincing you are (if you're trying to talk someone out of combat and you take too long to answer, they would automatically enter combat, others would get bored, etc.).
Bioware actually boasted about having accomplished this in an early pre-release demo, I dunno what happened.
(
http://www.gametrailers.com/player/15554.html)
N'Al on 18/1/2009 at 22:31
Quote Posted by Jason Moyer
Isn't that basically how Alpha Protocol is supposed to work?
I'm not sure whether you'll be able to interrupt anyone speaking, but AFAIK you
will be under time pressure to answer. Plus, the answer is going to be 'permanent', i.e. you won't be able to go back and have the same conversation with the person again and again, as you can do (to an extent) in most other RPGs.
SubJeff on 18/1/2009 at 23:03
Morrowind. It bored me and so I never finished (plus it was silly that you could fight unarmed but couldn't make enchanted guantlets that gave you abilities on attack like you could bestow on other weapons).
But the scenery and size of it were fantastic. Especially when I was in grey winter London in RL but walking over hills collecting potion ingredients in the virtual world.
BioShock. Rubbish game overall but the intro was great, the Ryan character was cool and the twist was amusing in that it was both knowing and kind of taking the piss out of you and all games, despite being one.