snauty on 20/1/2009 at 11:46
The VATS in Fallout 3.
The Mario and Yoshi (or was it Luigi?) figurines in MGS: The Twin Snakes.
Playing the complete Rogue Squadron 2 in co-op mode in Rogue Squadron 3.
inselaffe on 20/1/2009 at 13:27
Yes, rebel strike was one of those games where reviews warned you it was bad but you didn't truly believe it until playing it for yourself, and were left quite shocked.
The cockpits are still brilliant though - even if they do make the radar so small and useless in some of the ships - I guess it would be slightly better playing on the wii cos the resolution can be increased a bit to 420p. Not that I have a wii yet.
EvaUnit02 on 20/1/2009 at 14:14
Quote Posted by Dan Knott
guess it would be slightly better playing on the wii cos the resolution can be increased a bit to 420p. Not that I have a wii yet.
What are you talking about? The Gamecube always supported 480p progressive scan, the feature was just removed from PAL releases in favour of a 60Hz mode (likely just NTSC).
I would imported US GC titles specifically to get progressive scan support.
Zerker on 20/1/2009 at 22:40
Quote Posted by Koki
But if the encounters are random, and you don't know enemy weaknesses beforehand, how can you prepare for them?
You can bring between 8 to 12 demons around with you at all times (limit increases during the game), so you can swap in and out as needed. You have complete control over your party breakdown, so the game basically encourages you to have a broad spectrum of demons and skills. Persona 3/4 are similar, except you can only change the "persona" of the main character, not summon the rest of the party.
Quote Posted by Koki
You missed entire playing field with that shot, but thanks I guess.
I didn't think it was a shot so much as just saying where's it available if you were thinking about getting it at all (it is otherwise hard to come by). Anyways, enough about Nocturne :D
inselaffe on 21/1/2009 at 02:57
Quote Posted by EvaUnit02
What are you talking about? The Gamecube always supported 480p progressive scan, the feature was just removed from PAL releases in favour of a 60Hz mode (likely just NTSC).
I would imported US GC titles specifically to get progressive scan support.
Well sorry for not knowing everything about everything. I've never seen component cables for it though.
EvaUnit02 on 21/1/2009 at 04:33
Quote Posted by Dan Knott
Well sorry for not knowing everything about everything.
What's your problem? My post was entirely sincere.
Anyway, the Gamecube's console cable support was weird. It had a dedicated AV Out jack for component (and Japanese's D-terminal cables, whatever they are) and they had these proprietary chips inside of the cables so that 3rd party manufacturers couldn't clone them. AFAIK you also had to buy the cables directly from Nintendo and they weren't cheap. I imported mine through Lik-sang.com (who were located in HK).
They later removed the component AV Out jacks from the late models of the GC.
Stitch on 21/1/2009 at 05:24
I loved the creature creation and sharing aspect of Spore but found the gameplay--all five failed attempts at it--to be an insult to me as consumer, and that's coming from someone who generally eschews the negative hyperbole that is this forum's stock and trade. I took Spore personally.
kidmystik101 on 21/1/2009 at 06:08
Mirror's edge had a nice box
Rekrul on 30/4/2009 at 11:49
Blood - I got into Intel/Windows late, so I never got a chance to play many classic games when they were new. I tried playing this a while back, but since the source code was never released, you're forced to play it with the original DOS program. I loved the atmosphere, (most of) the enemies, the locations, etc. I couldn't stand the game engine (Build Engine). Vertical aiming with the mouse sucked because fine mouse movements didn't move the aim at all, and larger ones moved it too far.
However the part that really killed it for me was the braindead way the game engine would think your shots were blocked by the wall if you weren't 100% out in the open. Stand in a doorway with your (virtual) left arm behind the wall and your weapon clearly pointed through the center of the doorway, pull the trigger and all your shots hit the wall. :mad:
Postal - I loved the idea and it looked like Commando or any one of a dozen classic games, so I figured how could they screw it up? They gave it one of the most unbelievably bad control schemes I've ever had the misfortune of trying to use. Seriously, did the programmers ever even try playing a video game before they came up with those controls?