Beltzer on 30/6/2013 at 11:08
I have made a third lockpick. The "problem" is that when it has been picked up, it takes one of the standard lockpicks place when i use the buttons for it on the keyboard. It's not a real problem just annoying. I guess someone here knows how to fix it ;)
Renault on 30/6/2013 at 14:02
Seems like the easiest solution is just to switch the properties on your 2nd and 3rd lockpicks, I'm guessing bare minimum that involves the picksrc property and the model name.
Beltzer on 30/6/2013 at 17:45
Thanks!
I'll look into that :thumb:
LarryG on 30/6/2013 at 17:46
Describe your exact setup. I used a 3rd lock pick in Finals without that happening. So you must be doing something to make this behavior. Maybe if you post your complete setup for it, I can spot it. Maybe not. But without more knowledge I can't have a clue about your issue.
Beltzer on 30/6/2013 at 19:12
Sorry for the poor info. Here is what i did.
I made a LockPickSM (-1316)
Added Dark GameSys / PickSrc: 100
Changed object name
Changed model name to: fpoker
Thats what is on the new lockpick.
LarryG on 30/6/2013 at 20:42
Make a new archetype (under lockpick). Then make a concrete instance of it.
Beltzer on 30/6/2013 at 21:24
Ok thanks :p I'll try that.
AntiMatter_16 on 5/7/2013 at 03:10
I believe certain inventory objects have a "combinetype" property (or something similar), which dark uses to tell if items are of the same kind and should stack together, or merged. You might check to see if lockpicks have that property. (I'd check myself if I were on a computer with dromed installed right now. ;)
Beltzer on 5/7/2013 at 09:47
Ok, i'll look into all this. I have made it like LarryG described but
have not test it in dromed yet.
*EDIT*
It worked like a charm :)
Thanks