Jason Moyer on 17/10/2025 at 12:03
FAP FAP FAP FAP FAP FAP FAP FAP
[video=youtube;U1_7q_gHrTo]https://www.youtube.com/watch?v=U1_7q_gHrTo[/video]
henke on 17/10/2025 at 20:44
Jason, I didn't rush back here to post this trailer when I saw it 46 minutes after it was uploaded because I wanted you to have the honor. I'm so happy for you. :.)
Tomi on 17/10/2025 at 23:26
Nice! Such great timing for a new rally game too, when things have looked pretty bad on that front for a while. Looks like ACR is aiming for ultra-realism which is great, even though I'm not sure if that level of realism is for me. I pretend to be a pro driver, but in reality I'm a filthy casual who plays these games with a gamepad.
Aja on 18/10/2025 at 00:51
I've been playing Art of Rally lately and loving it, I think more than any actual rally sim I've ever tried.
Jason Moyer on 18/10/2025 at 09:29
There isn't a ton of info about it yet, but it sounds like it's being developed by a new studio formed by ex-Codemasters, Milestone, and Slightly Mad guys with technical assistance from Kunos, so it's using some version of the Assetto Corsa engine. And the studio/game have been in some form of development since 2021. Can't wait for the Early Access to start next month.
Tomi on 18/10/2025 at 13:24
Quote Posted by Aja
I've been playing Art of Rally lately and loving it, I think more than any actual rally sim I've ever tried.
Art of Rally is really fun indeed! I just wish that Funselektor had worked on it for a little bit longer before moving on to their next project. I mean, driving itself is great in it (even if the car physics are a bit too floaty), but I think that Art of Rally has the worst game modes that I've ever seen in a racing game, and of course the AI times are totally broken as well. A simple career mode or something similar would have made the game so much more interesting.
Aja on 20/10/2025 at 17:17
I agree with everything you've said. The physics felt weird at first, but once you start to get good at them, it's very satisfying to string to turns together. And the career mode definitely feels half baked, but I'm still enjoying progressing through the different eras (I've made it up to group S). The AI is indeed strange; usually I'd get first as long as I had no major screw-ups, but every so often there's a rally where they just go faster. But it's never one driver in the lead, so as long as I do okay in every race, I usually get first anyway.
I think I'd enjoy a version of this with less floaty physics but the same overhead camera and control scheme and maybe a better graphics engine. Don't get me wrong; it's pretty, but it's also stuttery on pretty much every graphics configuration on Steam Deck.
Jason Moyer on 22/10/2025 at 16:50
I tried fairly recently to get into a few arcade racers (#DRIVE Rally is one that springs to mind) and I found the physics in most of them to be terrible. Not because of the lack of brutal realism, but because of the unpredictability and general jankiness. Like, I'd be happy with SEGA Rally or early Colin McRae arcade style driving but people seem to have a hard time nailing that for some reason.
Aja on 23/10/2025 at 18:32
I'd give Art of Rally a try. I guess I came across as mainly complaining about it, but I've been playing it every evening before bed, and it's great for getting into a flow state.