CCCToad on 13/11/2010 at 18:52
Quote Posted by Sulphur
You seem to have a few wires crossed. Xbox Live is a multiplayer service. GfWL is Microsoft's extension of that for the PC into a DRM/network service. Neither have much to do with developing a game or porting it except for giving the PC and X360 a common multiplayer framework and, in the case of GfW, a set of guidelines for PC games like DirectX and controller compatibility.
I'm probably messing up a few terms, but I recall a few years ago an announcement to the effect that programmers could use a new development platform microsoft was rolling to create games that were compatible with both Xbox and Windows Vista, so much so that cross-platform multiplayer was possible.
Fafhrd on 13/11/2010 at 19:03
That's the XNA development suite on top of the GfWL MP libraries. And that shit still ain't easy, which is why nobody actually develops cross-platform play (and the vast majority of full 360 titles don't use XNA because the full Xbox 360 SDK is way more powerful).