FrenchDecay on 3/12/2014 at 10:36
Basically here's my plan :
There is a wall that you need to burst open with a bomb. To avoid any mistakes the bomb can only be used on a mark on the floor (as a key). At this point things work quite fine but when you use the bomb it immediately blast and have you killed, I tried what I could but I'm not really used to DromEd yet. Anyone can help me with this ?
By the way I think I remember a FM that was a portage of TDS city which used that kind of mechanism, but I can't remind its name :erg:
fibanocci on 3/12/2014 at 11:25
There are many ways to get this done. You could make an emitter trap next to the bomb to release a TimedGrenade, a fire arrow or whatnot which is triggering the bomb (after a while)
Or you can make a NVRelayTrap that will be triggered after a while
Design Note:
NVRelayTrapTDest="Bomb"; NVRelayTrapTOn="[100.00]FireStim"; NVRelayTrapOff="Null"
darthsLair on 3/12/2014 at 16:09
Quote Posted by FrenchDecay
By the way I think I remember a FM that was a portage of TDS city which used that kind of mechanism, but I can't remind its name :erg:
Bad Hangover by Brethren. Had a timed bomb in it.
(
http://thiefmissions.com/m/BadHangover#m) http://thiefmissions.com/m/BadHangover#m