Cardia on 6/2/2008 at 18:02
Quote Posted by That Miserable Thief
Can someone tell me what the incriminating evidence is? I have 6607 loot and the other objectives finished, except meeting the girl at the end, of course.
Also, the only door that I couldn't access was the "Employees only" room in the museum by the ticket office. How do I get in there?
*EDIT - finished with 6777 loot.
I didn't see the key on the guard's belt.To get into the employees room you need to
get a key from a nearby guard, the one next to the ticket balconGood Luck
clearing on 25/2/2008 at 11:50
Where the first Clock?
Cardia on 26/2/2008 at 10:03
Quote Posted by clearing
Where
the first Clock?
The clock you´re lookin for is:
Near the upper toilets , is being desplayed in one of the pedestalsGood Luck:thumb:
clearing on 26/2/2008 at 11:53
Oh, I've missed it :o Thank you.
Queue on 3/3/2008 at 03:29
....just finished...
Okay, actually I just gave up after about 50 minutes of this.
No disrespect intended (because I know that there must have been an incredible amount of hard work and time put into making this), and I'm not sure about the rest of you out there, but I truly hate these bloody keyhunts that have one running all over hell finding keys in the silliest of places (like the toilet!?). I mean, why would the key for the kitchen be in the blah-blah room in the first place?!
Beyond the lovely pictures, nothing truly made sense in this one. It was as if the whole point was to "just get through it," and that left me dazed and bored. In fact, upon entering the first house (before transporting somehow to the museum) I immediately thought, "This is Teddy Bears Curse," from all of little flying do-hickies--same game, sans the bears.
For the most part, Teddy Bear Curse was, well, okay--though it too was rather redundant and annoying with the keyhunt. But this one...well, I guess I just wish that the author would have thought about a logical flow to the game (instead of just run and hunt and run some more....grabbing with glee as you go, while the guards snooze away and AI's walk around as if they are stuck in a Herzog film). It would have been tons better and a ton more fun.
Sorry, but that's just how I saw it. :erg:
Cardia on 5/3/2008 at 14:37
Quote Posted by Queue
....just finished...
Okay, actually I just gave up after about 50 minutes of this.
No disrespect intended (because I know that there must have been an incredible amount of hard work and time put into making this), and I'm not sure about the rest of you out there, but I truly hate these bloody keyhunts that have one running all over hell finding keys in the silliest of places (like the toilet!?). I mean, why would the key for the kitchen be in the blah-blah room in the first place?!
Beyond the lovely pictures, nothing truly made sense in this one. It was as if the whole point was to "just get through it," and that left me dazed and bored. In fact, upon entering the first house (before transporting somehow to the museum) I immediately thought, "This is Teddy Bears Curse," from all of little flying do-hickies--same game, sans the bears.
For the most part, Teddy Bear Curse was, well, okay--though it too was rather redundant and annoying with the keyhunt. But this one...well, I guess I just wish that the author would have thought about a logical flow to the game (instead of just run and hunt and run some more....grabbing with glee as you go, while the guards snooze away and AI's walk around as if they are stuck in a Herzog film). It would have been tons better and a ton more fun.
Sorry, but that's just how I saw it. :erg:
Hooo...Heyyy. What is this all about??? do i know you from somewhere? i believe we haven´t actually meet yet...so that´s not a nice way for you to introduce yourself...now look here Mrs...Queue or whatever is your name, i don´t care about your opinion, it means nothing to me, you´re words are a waste of time, got it? i didn´t asked your opinion, and i don´t want it, this mission wasn´t made by your request or anyone else but yes by my own will, second i don´t get paid for doing this, this a gift for a specific public, and thirth you´re not myl evel designer teacther...so next time to avoid conflits mind your tongue...and yes i can be really rude but very nice as well. so carefull wich one of my coin´s face you choose.
The Phantom on 5/3/2008 at 15:05
Cardia, there's no reason to respond that way.
Queue is only giving his opinion on your mission, in a rather positive way with many arguments.
How can one improve as a fm designer without listening to critcism.
BrokenArts on 5/3/2008 at 15:09
The Phantom is right cardia, everyone is entitled to their opinion. Queue was not being rude, and just spouting off at the mouth, he told reasons why he didn't like it. You have to learn to take the good with the bad as an Author and Artist.
If it were me, I'd take all the advice, and read, and listen to what people said. The rest would be up to me personally. A lot of subjective. I would want to be the best I could possibly be. Take it for what you will.
As an author, you can take it or leave it what people say, but, in the end if you don't sometimes listen, and maybe the people might make sense as to why they have a problem, it can't hurt to listen. who will play your FM's. Only you.
The_Dude on 5/3/2008 at 17:29
Quote Posted by cardia1
Ok people you´re right, i shouldn´t take these criticism so serious, maybe i took the dude comentary as a struggle between Michelangelo vs. Leonardo da Vinci or Filippo Bruneleschi vs. Lorenzo Ghiberti...it´s al about arts in my mind. But i´ll figh to swallow any kind of criticism. Anyway i hope this community will last lots of years so i can give much more, new suprises, new missions with new atmospheres, new gameplays and so one.
Does that mean no more key hunts?
And exactly what struggles are you referring to? I'm no Michalangelo and you certainly ain't no Leonardo.
Cardia on 5/3/2008 at 17:41
Quote Posted by The_Dude
Does that mean no more key hunts?
And exactly what struggles are you referring to? I'm no Michalangelo and you certainly ain't no Leonardo.
Oh come on Dude!!! why do you keep attacking me, always giving the final strike, always the last one to hit me, and bring me down, why? what have i done to turn you against me? Sure we are no Michelangelo or Leonardo, but we are artists, right?:D I´m not messing with your missions, am i? otherwise you would have to listen as well about what´s wrong with your missions, but i don´t want to struggle with you.