smithpd on 26/1/2003 at 20:54
Thanks for the location of that key. LOL. I don't know why I missed it so many times. Anyway, I think that key only gives access to the other side of places I had already been, with no access anywhere else, and no additional loot. Unless I missed something down there. I wonder why it was locked in the first place?:)
I understand your concern about doors that can be opened but for which there is inadequate indication. I agree with you. I was just bringing up a separate issue to consider at the same time.
I would still like to know how to return from the crossing using the room #2 access method (see above), if anyone knows.
Lady Jo on 26/1/2003 at 21:07
[SPOILER]In the basement of the prison, there is another key after the grid which opens the door giving in the corridor.
In the rooms of teleportation, one can return from there even without having the hammer.
While pressing on the column of right-hand side, one is transported where is the ammer, and then it is necessary to be useful of the hammer of the window to turn over at piece-rates if the secrete way were not open.[/SPOILER]
mol on 26/1/2003 at 21:14
Quote:
Originally posted by smithpd Thanks for the location of that key. LOL.
[SPOILER]I would still like to know how to return from the crossing using the room #2 access method (see above), if anyone knows. [/SPOILER]
Don't mention it! Glad a taffer with half a brain could be of help ;)
Regarding that other question:
[SPOILER]I'm not entirely sure if I understood what you're asking (what do you mean by 'crossings'?), but I almost thought that I'd gotten myself to a point of no return when I accidentally saved in one of blue rooms (not the Dromed 'blue rooms', mind you, unless the colouring of them was an intended inside joke), and for the life of me couldn't find an exit switch. Well, in one room it was hidden behind a pillar, near the floor, I think. This was the room with a tombstone and four pillars. Another one that might go unnoticed is behind a painting that counts as loot and can be 'collected' ;) 'Collecting' the painting reveals a switch.[/SPOILER]
I'm not sure if that helps you any.
- Mika L
smithpd on 26/1/2003 at 21:33
Quote:
Originally posted by Lady Jo [SPOILER]In the basement of the prison, there is another key after the grid which opens the door giving in the corridor.[/SPOILER] This is starting to make me feel inadequate.;) By "grid," do you mean the "gate" inside the locked door, the door accessed by the stairwell in the room outside Timoteus's cell? I can't find such a key. After you mentioned it, I went back and sniffed around there quite a bit. Is that key present on Expert? If so exactly where is it?
[SPOILER]In the rooms of teleportation, one can return from there even without having the hammer.[/SPOILER] Yes, I understand that in general, but specifically[SPOILER]I can't find the return from the crossing when accessed from room #2 alone, when no other accesses have been opened yet. See above for details. By "crossing" I mean that area where four passages accessed by the secrets in rooms #1-4 meet in one place. I am talking about exiting from that crossing when only the room #2 access has been opened and the accesses from rooms 1, 3, and 4 remain closed.[/SPOILER] I think that is a dead end unless someone can tell me where the return switch is.:)
jericho on 26/1/2003 at 22:32
Quote:
I also found what I think is a point of no return.[SPOILER]I entered the secret crossing from room #2 first, and I found no return switch from the crossing. Returning to where I got the #2 hammer was no help because at that stage I had not opened the secret entrance to that area, accessile only from the other side. So I had to reload a saved game and get to the crossing from another room, any room but #2, first. The room #2 crossing entrance is the one with the small statue at the entrance to the passage.[/SPOILER]If anyone knows about a return from there, please let me know.:)
[SPOILER]You have to get the other hammer first (can't recall if this Eastern of Western one). In that case once you unlock the gate with the first hammer, you can go to this so-called "point of no return" and once you unlock the other gate, you can still return. :-)[/SPOILER]
Quote:
I was frustrated by a few doors that light up, but don't make any sound whatsoever when frobbed, picked, or when a key is used. It made me think that perhaps something's gone wrong during the translation, and the doors simply don't work.
Don't you dare blame the translators!! :laff: :laff: :joke: Just joking here. Seriously, me and Long Finger did the translation, we didn't fix things in Dromed.
smithpd on 26/1/2003 at 23:03
Quote:
Originally posted by jericho [SPOILER]You have to get the other hammer first (can't recall if this Eastern of Western one). In that case once you unlock the gate with the first hammer, you can go to this so-called "point of no return" and once you unlock the other gate, you can still return. :-)[/SPOILER]
Yes, what you say is true, but that does not address my point.:) As I said above, if you fail to open another access route first, you are trapped down there, and it is necessary to reload a saved game to get out of the trap. This happened to me. Since the player has no way to know this in advance (or even if he did), it is a game-play bug.[SPOILER]The other three rooms do not have this problem. You are trapped only if you enter from room #2 without first opening access via #1, #3, or# 4.[/SPOILER]
jericho on 26/1/2003 at 23:19
Ah, OK. Then I guess you are right about being trapped, when you take this route as your first one.
So far I haven't found any switch in the "tunnel of no return" if that is what you ask. Lady Jo mentioned something about the key, I'm not sure if I understood her post correctly.
Long Finger on 26/1/2003 at 23:52
Mol, to react to your remark about frobbable doors that make no sound: I think you mean the doors on the second floor in the last corridor farthest away from the prison, these doors can be opened. It is just a slight bug that prevents the sound to propagate from the room to the corridor. I noticed that too, but no big deal. I was testing the translations, not betatesting the mission, so I made no report of this. If you want to know how to open them: [SPOILER]Find a room with a female servant patrolling (which also has an adjacent room with a pool). There is a chest in one of the corners which contains the Conference Rooms key.[/SPOILER]
Glenn Italiano on 27/1/2003 at 04:49
Excellent mission but I spent over 2 hours trying the find the dang blasted basement key in the holding cells :erm:
I do agree with Long Finger with the flobbable doors as cannot lockpick or bash them open :confused:
mol on 27/1/2003 at 09:35
Ok, I'm making steady progress, but would y'all mind terribly tossing a couple of clues for the clueless... :eww: :wot:
You see, I'm missing....
[SPOILER]the key to the first lockbox on the walls. Top row, first lockbox. Haven't been able to find that anywhere.
I'm also missing a fourth hammer. I think I have opened the doors to east, west and south, and I'm missing the key-hammer to north. Where to look?
Also, is there supposed to be something else in the maze except for the loot among the pile of bones, and the entry to the Reading Room past the spinning guy (where I finally found the key to the Library, and have found apparently what there was to find). I thought that I'd find the vault down in the maze, but either it's not there, or the maze's really got me stumped. :([/SPOILER]
- Mika L