EvaUnit02 on 19/1/2014 at 19:59
The latest game from more or less the original Infinity Ward team, reformed as Respawn Entertainment. It's another iteration on the CoD formula, due March for PC (Origin exclusive because EA is the publisher), Xbox One and Xbox 360.
Here's some (
http://www.dailymotion.com/video/x19x14l_titanfall-alpha-gameplay_videogames) closed alpha footage, looks alright, still CoD however.
MP only, however there will be trash mob AIs for less skilled players to kill for a chance to call down their
air strike killstreak mech and they'll be bookend cutscene to matches (I really hope that you can disable/skip the latter, terrible idea IMO).
TTK12G3 on 19/1/2014 at 23:44
I am not going to question the tactical validity of deploying large mech suits in the middle of a crowded urban environment, but the game looks like a massive clusterfuck. I also notice that the environment is totally static and remains pristine despite the fact you are blasting rockets everywhere. It does look and feel like a COD mech mod of some sort. So much for next gen.
Slasher on 20/1/2014 at 00:55
Now that Respawn and DICE are under the EA banner, I'm surprised the Titanfall team didn't pick up the Frostbite engine.
EvaUnit02 on 20/1/2014 at 02:03
Quote Posted by Slasher
Now that Respawn and DICE are under the EA banner, I'm surprised the Titanfall team didn't pick up the Frostbite engine.
They aren't. Respawn is an independent developer who own their IP, similar to the old EA Partners programme. Hence they're able to do things like use Microsoft's Azure cloud network for their dedicated servers, independent of EA.
Actually choosing Source as their engine makes a SHITLOAD of sense. Your engine can literally influence how your game feels and handles, CoD keeps gutting, upgrading the the same engine for that reason. I.e. The trademark way that weapons handle, ballistics register, etc in the CoD games is BECAUSE of those Frankenstein patchwork versions of IdTech 3. Both CoD engines and Source share a common ancestry in Carmack's IdTech.
june gloom on 20/1/2014 at 07:12
This is true -- Source is effectively an experimental fork of the old Goldsrc code that Half-Life 1 ran on, which itself was based on Quake 1 code with a few fixes from Quake 2. CoD has been updating its engine going back to CoD1, which was based on Return to Castle Wolfenstein, which was based on Quake 3.
Slasher on 21/1/2014 at 00:20
I've found that singleplayer Call of Duty and Battlefield basically do the exact same thing yet feel different, possibly owing to their engines. For some reason I find the firefights and weapons in Battlefield a lot more satisfying than in Halibut. I don't know if its subtle differences in movement and aiming that set the two games apart, or if it's more overt features like graphics and sound, but to me the two offer weirdly divergent experiences.
gunsmoke on 21/1/2014 at 16:36
So, they didn't grab a NEXT-GEN(!!!) engine for Ghosts? Weird.
june gloom on 21/1/2014 at 23:12
Nope. Why would they, when they've got a 10 year old engine they can just bolt on graphics to?
EvaUnit02 on 22/1/2014 at 02:39
It'd be stupid to change engines for CoD since that would mean losing the trademark way that weapons handle, ballistics register, etc in the CoD. It wouldn't be CoD any more and they'd lose thousands of sales, this is no exaggeration.
june gloom on 22/1/2014 at 04:23
Consider the death threats they got when they did some tweaks to Black Ops 2.