ticky on 15/4/2020 at 22:36
I'm stuck on Garrett difficulty.
Since this is a rather compact map, I can say I've pretty much been everywhere. I also have the new objective about having to find out who is the killer. My problem is: where else to go if I've been everywhere? I'm going around in circles, all I see is my previously opened doors and looted rooms. I even checked the spa area.
Thank you!
Balboa on 16/4/2020 at 00:29
ticky, as you say, it's a compact map, and there are only ten possible suspects.
First, you can eliminate anyone who has already died. Unless you possible killed the killer. :eek:
Second, of those that are left, follow them around, see where they go.
Third, since they are all guests, the bedrooms are the most likely place to have hid incriminating evidence.
Fourth, check high and low. Especially low.
Blatant hint: 9
ticky on 16/4/2020 at 21:33
Well, thank you, and yes. But Gerard didn't write about his escape plan, I think He only wrote about how cool is to blow up the bridge.. Also, do I have to find the writing about the escape route, or the escape route itself? It's so funny to not find something in such a small mission... :D
Balboa on 16/4/2020 at 21:43
Gerard did leave a clue in his bedroom, a list.
Read any good books, lately?
Follow the list, and you may figure out what "out by nine" refers to. The escape route!
ticky on 16/4/2020 at 22:32
Quote Posted by Balboa
Gerard did leave a clue in
his bedroom, a list. Read any good books, lately?Follow the list, and you may figure out what "out by nine" refers to. The escape route!Wow, this
guy is a mastermind. From his "own" locker, he flees away (except He's dead by now...). :D I'll go for the other two difficulties. I hope they are different enough to worth the replay. ;)
pukey brunster on 18/4/2020 at 15:14
The scripting work that went into making these three new missions is pretty impressive. Best to play in the order of Garrett (entree), Bumbleson (fruity salad course), and Owen (what a wickedly fun dessert)! I enjoyed the unique gameplay you gave us with this one, and all the creative, little touches you included throughout.
john9818a on 19/4/2020 at 02:37
Quote Posted by Balboa
Woodsie1,
On Owen and Bumbleson, the bridge should blow up during the Victrola monologue. To kill the guests, you need to find enough weapons. Most can simply be thrown at a guest to kill them (blunt force trauma). The safe code is the same as for Garrett, but there is nothing in there you need or can even use.uncadonego,
The names on the list get crossed off as you find the bodies. If some are crossed off, but you haven't seen the body yet, that's a problem that no one saw in testing. One of the names is the killer.I might have the same problem Woodsie1 had. I'm playing as
Owen, and I don't hear Karras, and the bridge doesn't blow up. Right now I have a lot of stuff in my inventory but none of it seems to be effective.
There is a gate just beyond the bridge, and I can walk in between both doors without opening the one that is frobbable. Not a big deal though, but I thought I would just mention it.
vfig on 19/4/2020 at 05:07
Quote Posted by Vikare
P.S. The way the
loot around the mansion kept disappearing as time passed when you played as Bumbleson and Owen, was a nice detail :PWhaaaaaaa? :eek: mindblown.gif
vfig on 19/4/2020 at 05:09
Quote Posted by Balboa
But, if you take into account that I hadn't touched Dromed in ten bloody years, this mission is almost a miracle. True, it may not be in anyone's top three (it's not in my top three, to be honest), but it is exactly what I tried to build. I'm glad you enjoyed it.Yeah well
it is in my top three! It was just that much fun!!
Balboa on 19/4/2020 at 11:33
john9818a, Woodsie1 fixed his problem by installing a new gen.osm. You could download(
http://www.wearytaffer.com/storage/gen.zip) this version and put in your Thief2 folder. It's not that his gen.osm was bad or different, but that there was possibly an issue with its links to the dark engine, and reinstalling gen fixed his setup. Hopefully, that will fix your problem.
I don't know why the LC gate is resizing itself for some people. It's not something I saw myself (and it is pretty obvious) and it was never mentioned by any of my exhausted beta testers.
I take that back. Those gate doors were one of the first objects I created in TLT, long before I had fully relearned Dromed, but never resized the physics. What a noob.:erm: